Difference between revisions of "Edward Richardson (Edward850)"

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'''Edward Richardson''' (also known by his nick of '''Edward850''') is a Doom community programmer and mapper mostly known for his work on the [[ZDoom]] networking code. His other activities have included development of a splitscreen multiplayer branch of the [[Eternity Engine]], and involvement with several [[32in24 (series)|32in24]] map packs. He is currently employed at [[Night Dive Studios]] as a game programmer, specializing in networking, social platform integration, and {{wp|Xbox One}} and {{wp|Nintendo Switch}} porting work.
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'''Edward Richardson''' (also known by his nick of '''Edward850''') is a Doom community programmer and mapper mostly known for his work on the [[ZDoom]] networking code. His other activities have included development of a splitscreen multiplayer branch of the [[Eternity Engine]], and involvement with several [[32in24 (series)|32in24]] map packs. He is currently employed at [[Night Dive Studios]] as a game programmer, specializing in networking, social platform integration, and {{wp|Xbox One}} and [[Nintendo Switch]] porting work.
  
 
==Curriculum vitae==
 
==Curriculum vitae==
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===2015===
 
===2015===
 
* [[Strife: Veteran Edition]] ([[GOG.com|GOG Galaxy]] port)
 
* [[Strife: Veteran Edition]] ([[GOG.com|GOG Galaxy]] port)
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===2020===
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* [[Doom 64]] (2020 re-release)
  
 
===Non-Doom-related projects===
 
===Non-Doom-related projects===
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* ''{{wp|Turok 2: Seeds of Evil}}'' (2017 re-release, 2019 Nintendo Switch port)
 
* ''{{wp|Turok 2: Seeds of Evil}}'' (2017 re-release, 2019 Nintendo Switch port)
 
* ''{{wp|Forsaken (video game)|Forsaken Remastered}}'' (2018 re-release)
 
* ''{{wp|Forsaken (video game)|Forsaken Remastered}}'' (2018 re-release)
* ''[[blood:Blood Remastered|Blood: Fresh Supply]]'' (2019)
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* ''[[blood:Fresh Supply|Blood: Fresh Supply]]'' (2019)
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* ''{{wp|SiN|SiN Gold}}'' v1.13 update (2020)
  
 
{{DEFAULTSORT:Richardson, Edward (Edward850)}}
 
{{DEFAULTSORT:Richardson, Edward (Edward850)}}

Revision as of 04:37, 22 March 2020

Edward Richardson (also known by his nick of Edward850) is a Doom community programmer and mapper mostly known for his work on the ZDoom networking code. His other activities have included development of a splitscreen multiplayer branch of the Eternity Engine, and involvement with several 32in24 map packs. He is currently employed at Night Dive Studios as a game programmer, specializing in networking, social platform integration, and Xbox One and Nintendo Switch porting work.

Curriculum vitae

2005

2007

2008

2011

2015

2020

Non-Doom-related projects