Difference between revisions of "Edward Richardson (Edward850)"
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* ''{{wp|Forsaken (video game)|Forsaken Remastered}}'' (2018 re-release) | * ''{{wp|Forsaken (video game)|Forsaken Remastered}}'' (2018 re-release) | ||
* ''[[blood:Blood Remastered|Blood: Fresh Supply]]'' (2019) | * ''[[blood:Blood Remastered|Blood: Fresh Supply]]'' (2019) | ||
+ | * ''{{wp|SiN|SiN Gold}}'' v1.13 update (2020) | ||
{{DEFAULTSORT:Richardson, Edward (Edward850)}} | {{DEFAULTSORT:Richardson, Edward (Edward850)}} |
Revision as of 12:53, 18 March 2020
Edward Richardson (also known by his nick of Edward850) is a Doom community programmer and mapper mostly known for his work on the ZDoom networking code. His other activities have included development of a splitscreen multiplayer branch of the Eternity Engine, and involvement with several 32in24 map packs. He is currently employed at Night Dive Studios as a game programmer, specializing in networking, social platform integration, and Xbox One and Nintendo Switch porting work.
Contents
Curriculum vitae
2005
- 99 level coop wad demo beta: unknowen mission (Doomworld/idgames)
2007
- Hall of evil (Doomworld/idgames)
- King of the Hill (Doomworld/idgames)
2008
2011
2015
- Turok: Dinosaur Hunter (2015 re-release) (Xbox One, Switch port)
- Turok 2: Seeds of Evil (2017 re-release, 2019 Nintendo Switch port)
- Forsaken Remastered (2018 re-release)
- Blood: Fresh Supply (2019)
- SiN Gold v1.13 update (2020)