Difference between revisions of "Elven wand"

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The '''Elven Wand''' is the basic ranged weapon in [[Heretic]]. It uses [[Wand Crystal]]s to fire weak [[hitscan]] shots at a medium rate. When enhanced by a [[Tome of Power]], it fires a spread of hitscan shots as well as a pair of [[projectile]] fireballs. This weapon is always effective on [[Ghosts (Heretic)|ghosts]].
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[[image:Heretic-E1M8.png|thumb|right|256px|Elven Wand in hand on Heretic E1M8.]]
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The '''Elven Wand''' is the basic ranged weapon in [[Heretic]]. It uses [[Wand Crystal]]s to fire weak [[hitscan]] shots at a medium rate. The shots deal 7-14 damage. When firing in quick succession, the first shot is always perfectly accurate. When enhanced by a [[Tome of Power]], it fires a spread of five hitscan shots as well as a pair of [[projectile]] fireballs, each of which do 1-8 damage, for a total of 7-56 damage if everything hits. This weapon is always effective on [[Ghosts (Heretic)|ghosts]]. Maximum capacity is 100 shots, or 200 with the [[Bag of Holding]].
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== Strategy ==
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The Elven Wand, like the [[Dragon Claw]], is ideal for sniping enemies from afar, though on average its shots are a bit less damaging than the claw. Unlike the [[pistol]] in Doom, it will not take away ammo that could be used with the claw.  With unlimited range and [[hitscan]] shots, the Elven Wand provides good damage at long ranges without the player having to face monsters in medium to close combat. To use it in the optimal way, the player must shoot with quick pauses between shots to enable "perfect aim". This way the Elven Wand will act as a sniper rifle, making it suitable for taking out medium-weak monsters far from the player. It is also possible to fire the hitscan through solid decorations that would block projectiles, allowing attack from behind cover.  The weapon is also good for finishing off [[chicken]]s and damaged monsters without wasting precious ammunition from stronger weapons like the [[Phoenix Rod]].
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The Elven Wand is also handy for conserving ammo when facing melee enemies where there is space to maneuver.  Since it is fully capable of hitting ghosts, it can also be worth switching to over the [[Ethereal Crossbow]] when facing them, if a Dragon Claw or [[Hellstaff]] is not available.
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Unlike many of Heretic's weapons, the wand does not become particularly niche in its usage when under the effect of a Tome of Power, though the spreadshot is most effective at closer range causing it to lose some of its sniping utility.  This mode is good at eliminating ghosts and also serves as a decent general purpose attack while powered up when other weapons would not be suitable, making good use of excess wand crystals.
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== Data ==
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{| {{prettytable}}
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!colspan="2"|Elven Wand Data
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|-
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|Weapon number
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|2
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|-
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|[[Damage]]
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|7-14 (normal hitscan)<br/>1-8 (powered hitscan)<br/>1-8 (powered projectile)
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|-
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|Included ammo
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|50 (at [[player]] spawn time)
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|-
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|Max ammo
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|100 (200 with [[Bag of Holding]])
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|-
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|Ammo type
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|[[Wand Crystal]]
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|-
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|Shot type
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|[[Hitscan]] (normal)<br/>[[Hitscan]] and [[Projectile]] spread (powered)
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|-
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|Velocity<br/>(powered projectile)
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|18 [[map unit]]s per tic<br/>(630 map units per second)
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|-
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|Shots per minute
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|190.9 (normal)<br/>210.0 (powered)
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|-
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|[[Sound]]
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|WANDHIT (firing)
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|-
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|Appears in
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|[[Shareware]] Heretic<br/>Registered Heretic
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|-
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|[[Sprite]]
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|GWND (wielded)<br/>PUF2 (hitscan puff)<br/>FX01 (powered projectile)
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|-
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|[[Thing types|Class]]
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|[[Weapon]]
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|}
  
 
{{Heretic weapons}}
 
{{Heretic weapons}}
 
 
[[Category:Heretic weapons]]
 
[[Category:Heretic weapons]]

Revision as of 15:40, 22 December 2018

Elven Wand in hand on Heretic E1M8.

The Elven Wand is the basic ranged weapon in Heretic. It uses Wand Crystals to fire weak hitscan shots at a medium rate. The shots deal 7-14 damage. When firing in quick succession, the first shot is always perfectly accurate. When enhanced by a Tome of Power, it fires a spread of five hitscan shots as well as a pair of projectile fireballs, each of which do 1-8 damage, for a total of 7-56 damage if everything hits. This weapon is always effective on ghosts. Maximum capacity is 100 shots, or 200 with the Bag of Holding.

Strategy

The Elven Wand, like the Dragon Claw, is ideal for sniping enemies from afar, though on average its shots are a bit less damaging than the claw. Unlike the pistol in Doom, it will not take away ammo that could be used with the claw. With unlimited range and hitscan shots, the Elven Wand provides good damage at long ranges without the player having to face monsters in medium to close combat. To use it in the optimal way, the player must shoot with quick pauses between shots to enable "perfect aim". This way the Elven Wand will act as a sniper rifle, making it suitable for taking out medium-weak monsters far from the player. It is also possible to fire the hitscan through solid decorations that would block projectiles, allowing attack from behind cover. The weapon is also good for finishing off chickens and damaged monsters without wasting precious ammunition from stronger weapons like the Phoenix Rod.

The Elven Wand is also handy for conserving ammo when facing melee enemies where there is space to maneuver. Since it is fully capable of hitting ghosts, it can also be worth switching to over the Ethereal Crossbow when facing them, if a Dragon Claw or Hellstaff is not available.

Unlike many of Heretic's weapons, the wand does not become particularly niche in its usage when under the effect of a Tome of Power, though the spreadshot is most effective at closer range causing it to lose some of its sniping utility. This mode is good at eliminating ghosts and also serves as a decent general purpose attack while powered up when other weapons would not be suitable, making good use of excess wand crystals.

Data

Elven Wand Data
Weapon number 2
Damage 7-14 (normal hitscan)
1-8 (powered hitscan)
1-8 (powered projectile)
Included ammo 50 (at player spawn time)
Max ammo 100 (200 with Bag of Holding)
Ammo type Wand Crystal
Shot type Hitscan (normal)
Hitscan and Projectile spread (powered)
Velocity
(powered projectile)
18 map units per tic
(630 map units per second)
Shots per minute 190.9 (normal)
210.0 (powered)
Sound WANDHIT (firing)
Appears in Shareware Heretic
Registered Heretic
Sprite GWND (wielded)
PUF2 (hitscan puff)
FX01 (powered projectile)
Class Weapon