Difference between revisions of "Elven wand"

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[[image:Heretic-E1M8.png|thumb|right|256px|Elven Wand in hand on Heretic E1M8.]]
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[[File:Heretic-E1M8.png|thumb|right|256px|Elven wand in hand on Heretic E1M8.]]
The '''Elven Wand''' is the basic ranged weapon in [[Heretic]]. It uses [[Wand Crystal]]s to fire weak [[hitscan]] shots at a medium rate. When enhanced by a [[Tome of Power]], it fires a spread of hitscan shots as well as a pair of [[projectile]] fireballs. This weapon is always effective on [[Ghosts (Heretic)|ghosts]].
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The '''Elven wand''' is the basic ranged weapon in [[Heretic]]. It uses [[wand crystal]]s to fire weak [[hitscan]] shots at a medium rate. The shots deal 7-14 damage. When firing in quick succession, the first shot is always perfectly accurate. When enhanced by a [[Tome of Power]], it fires a spread of five hitscan shots as well as a pair of [[projectile]] fireballs, each of which do 1-8 damage, for a total of 7-56 damage if everything hits. This weapon is always effective on [[Ghosts (Heretic)|ghosts]]. Maximum capacity is 100 shots, or 200 with the [[Bag of Holding]].
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Description of the Elven wand from [[Heretic: Shadow of the Serpent Riders manual|the manual]]: ''Your base weapon. If you are using this, it's time to run unless it's powered-up, in which case your enemy should take the 'run' option.''
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== Strategy ==
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The Elven wand, like the [[dragon claw]], is ideal for sniping enemies from afar, though on average its shots are a bit less damaging than the claw. Unlike the [[pistol]] in Doom, it will not take away ammo that could be used with the claw. With unlimited range and [[hitscan]] shots, the Elven wand provides good damage at long ranges without the player having to face monsters in medium to close combat. To use it in the optimal way, the player must shoot with quick pauses between shots to enable "perfect aim". This way the Elven wand will act as a sniper rifle, making it suitable for taking out medium-weak monsters far from the player. It is also possible to fire the hitscan through solid decorations that would block projectiles, allowing attack from behind cover. The weapon is also good for finishing off [[chicken]]s and damaged monsters without wasting precious ammunition from stronger weapons like the [[phoenix rod]].
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The Elven wand is also handy for conserving ammo when facing melee enemies where there is space to maneuver. Since it is fully capable of hitting ghosts, it can also be worth switching to over the [[ethereal crossbow]] when facing them, if a dragon claw or [[hellstaff]] is not available.
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Unlike many of Heretic's weapons, the wand does not become particularly niche in its usage when under the effect of a Tome of Power, though the spreadshot is most effective at closer range causing it to lose some of its sniping utility. This mode is good at eliminating ghosts and also serves as a decent general purpose attack while powered up when other weapons would not be suitable, making good use of excess wand crystals.
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== Data ==
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{{col-begin|width=auto}}
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{{col-break}}
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{| {{prettytable}}
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!colspan="2"|Elven wand data
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|-
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| Appears in||[[Shareware]] Heretic<br>[[Heretic]]/[[Shadow of the Serpent Riders|SSR expansion]]
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|-
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| [[Thing types|Class]]||[[Weapon]]
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|-
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| Spawns||MT_GOLDWANDFX2 (powered)
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|}
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----
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{| {{prettytable}}
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!colspan="2"|Ranged attack
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|-
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| Type||[[Hitscan]]
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|-
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| [[Damage]]||7-14 (regular)<br>1-8 (powered)
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|-
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| Sprite||PUF2 (impact, regular)<br>FX01 (impact, powered)
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|-
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| Frames||5 [ABCDE] (impact, regular)<br>4 [EFGH] (impact, powered)
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|-
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| [[Sound]]||GLDHIT (firing)
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|}
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{{col-break|gap=0.5em}}
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{| {{prettytable}}
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!colspan="2"|Weapon attributes
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|-
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| Weapon slot||2
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|-
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| Included ammo||50 (at [[player]] spawn time)
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|-
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| Max ammo||100 (200 with [[Bag of Holding]])
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|-
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| Ammo type||[[Wand crystal]]s and [[crystal geode]]s
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|-
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| Shots per minute||190.9 (regular)<br>210.0 ([[Tome of Power|powered]])
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|}
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{| {{prettytable}}
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! [[State]]!![[Sprite]]!!Frames
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|-
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| Wielded||GWND||1 [A]
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|-
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| Firing||GWND||4 [BCDD]
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|-
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| Refiring||GWND||3 [BCD]
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|-
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| Wielded (powered)||GWND||1 [A]
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|-
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| Firing (powered)||GWND||4 [BCDD]
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|-
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| Refiring (powered)||GWND||3 [BCD]
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|}
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{{col-break|gap=1em}}
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{| {{prettytable}}
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!colspan="2"|Powered ranged attack
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|-
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| Type||[[Projectile]]
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|-
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| Enum||MT_GOLDWANDFX2 (82)
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|-
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| Velocity||18 [[map unit]]s per tic<br>(630 map units per second)
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|-
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| Damage||1-8
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|-
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| Radius||10
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|-
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| Height||6
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|-
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| Sprite||FX01
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|-
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| Frames||2 [CD] (in flight)<br>4 [EFGH] (impact)
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|-
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| Sound||GLDHIT (firing)
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|-
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| Flags||{{c|67088}} (decimal)<br>{{c|00010610}} (hex)
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|-
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| Flags list|| 4: No blocklinks (Inert)<br> 9: No gravity<br>10: Drops off ledges<br>16: Projectile
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|-
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| Flags2||{{c|128}} (decimal)<br>{{c|00000080}} (hex)
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|-
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| Flags2 list|| 7: No teleport
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|}
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{{col-end}}
  
 
{{Heretic weapons}}
 
{{Heretic weapons}}
 
[[Category:Heretic weapons]]
 

Latest revision as of 12:28, 20 December 2023

Elven wand in hand on Heretic E1M8.

The Elven wand is the basic ranged weapon in Heretic. It uses wand crystals to fire weak hitscan shots at a medium rate. The shots deal 7-14 damage. When firing in quick succession, the first shot is always perfectly accurate. When enhanced by a Tome of Power, it fires a spread of five hitscan shots as well as a pair of projectile fireballs, each of which do 1-8 damage, for a total of 7-56 damage if everything hits. This weapon is always effective on ghosts. Maximum capacity is 100 shots, or 200 with the Bag of Holding.

Description of the Elven wand from the manual: Your base weapon. If you are using this, it's time to run unless it's powered-up, in which case your enemy should take the 'run' option.

Strategy[edit]

The Elven wand, like the dragon claw, is ideal for sniping enemies from afar, though on average its shots are a bit less damaging than the claw. Unlike the pistol in Doom, it will not take away ammo that could be used with the claw. With unlimited range and hitscan shots, the Elven wand provides good damage at long ranges without the player having to face monsters in medium to close combat. To use it in the optimal way, the player must shoot with quick pauses between shots to enable "perfect aim". This way the Elven wand will act as a sniper rifle, making it suitable for taking out medium-weak monsters far from the player. It is also possible to fire the hitscan through solid decorations that would block projectiles, allowing attack from behind cover. The weapon is also good for finishing off chickens and damaged monsters without wasting precious ammunition from stronger weapons like the phoenix rod.

The Elven wand is also handy for conserving ammo when facing melee enemies where there is space to maneuver. Since it is fully capable of hitting ghosts, it can also be worth switching to over the ethereal crossbow when facing them, if a dragon claw or hellstaff is not available.

Unlike many of Heretic's weapons, the wand does not become particularly niche in its usage when under the effect of a Tome of Power, though the spreadshot is most effective at closer range causing it to lose some of its sniping utility. This mode is good at eliminating ghosts and also serves as a decent general purpose attack while powered up when other weapons would not be suitable, making good use of excess wand crystals.

Data[edit]