Difference between revisions of "Emil Brundage (NaturalTvventy)"
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Revision as of 05:32, 7 April 2018
Emil Harold Brundage[1] (alias NaturalTvventy) is a Doom level designer, most notable for being one of the authors of No End In Sight, which got a cacoward in 2017.
He has been designing levels since 1997[2]. His levels are noted to have complex "Sector machinery" and unique environments, as well as having devious secrets in his map designs. He has preference for The Ultimate Doom over Doom 2, stated in a Doom radio interview
Contents
Body of work
1997
- The Beginning of the End (part 1) (Doomworld/idgames)
- Codead.wad (Doomworld/idgames)
- Arch Deluxe (Doomworld/idgames)
1998
- The beginning of the End Part II for the Boom mod (Doomworld/idgames)
- CoDead II (Doomworld/idgames)
2002
2010
2016
- Bunker (Doomworld/idgames)
2017
- No End In Sight (Doomworld/idgames)
- E1M1: Terminal
- E1M2: Slime Trails
- E1M3: Logistics Center
- E1M4: Abandoned Factory
- E1M5: Warehouse
- E1M6: Power Core
- E1M8: Enigma
- E1M9: Quarantine Silos
- E1M0: Tom's Halls
- E2M2: Proving Grounds
- E2M5: Deep Storage
- E2M7: Gateway Labs
- E2M8: Rubicon
- E3M1: Gates of Hades
- E3M2: Emblem of Destruction
- E3M5: Forgotten Caverns
- E3M6: Anomaly Retribution
- E3M7: Netherworld Citadel
- E3M8: Requiem
- E4M1: Nexus
- E4M2: Parallels
- E4M4: Wartorn Precinct
- E4M6: Sanctuary of Filth
- E4M8: No End In Sight (with Xaser Acheron)
- E4M9: Vile Cross
- E4M0: RGC Alpha
2018
- Bad Religion (Doomworld/idgames)
References
- ↑ "Source of full name."
- ↑ "Earliest known file from Emil Brundage (NaturalTvventy) on the idgames archive."