Difference between revisions of "Emil Brundage (NaturalTvventy)"
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Revision as of 18:51, 24 May 2020
Emil Harold Brundage[1] (alias NaturalTvventy) is an American Doom level designer, most notable for being one of the authors of No End In Sight, which received a Cacoward in 2017.
He has been designing levels since 1997[2]. His levels are noted to have complex "sector machinery" and unique environments, as well as having devious secrets in his map designs. He has a preference for The Ultimate Doom over Doom II, as stated in a Doom Radio interview.
Contents
Body of work
1997
- The Beginning of the End (part 1) (Doomworld/idgames)
- Codead.wad (Doomworld/idgames)
- Arch Deluxe (Doomworld/idgames)
1998
- The beginning of the End Part II for the Boom mod (Doomworld/idgames)
- CoDead II (Doomworld/idgames)
2002
2010
2016
- Bunker (Doomworld/idgames)
- No End In Sight (Doomworld/idgames)
- E1M1: Terminal
- E1M2: Slime Trails
- E1M3: Logistics Center
- E1M4: Abandoned Factory
- E1M5: Warehouse
- E1M6: Power Core
- E1M8: Enigma
- E1M9: Quarantine Silos
- E1M0: Tom's Halls
- E2M2: Proving Grounds
- E2M5: Deep Storage
- E2M7: Gateway Labs
- E2M8: Rubicon
- E3M1: Gates of Hades
- E3M2: Emblem of Destruction
- E3M5: Forgotten Caverns
- E3M6: Anomaly Retribution
- E3M7: Netherworld Citadel
- E3M8: Requiem
- E4M1: Nexus
- E4M2: Parallels
- E4M4: Wartorn Precinct
- E4M6: Sanctuary of Filth
- E4M8: No End In Sight (with Xaser Acheron)
- E4M9: Vile Cross
- E4M0: RGC Alpha
2017
- Bad Religion (Doomworld/idgames)
2019
- BOOM Stick in the Mud (Doomworld/idgames)
- BOOM Stick in the Mud: BOOM Edition (Doomworld/idgames)
External links
- Interview with Emil Brundage by Jon Vail (40oz)
- Interview with Emil Brundage by Gus Knezevich (Alfonzo)