Difference between revisions of "Energy cell (Doom)"

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: ''For the [[Strife]] item, see [[Energy cells]].''
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{{gendisambigabout|the [[Doom]] item|the [[Strife]] ammunition type|Energy cell (Strife)}}
  
[[Image:CellE2M1.png|thumb|Cell pickup, Doom [[E2M1: Deimos Anomaly|E2M1]]]]
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[[File:CellE2M1.png|thumb|An energy cell in a secret area in [[Doom]] [[E2M1: Deimos Anomaly (Doom)|E2M1: Deimos Anomaly]].]]
The '''cell''' is the unit of [[ammo]] used by the [[plasma rifle]] and [[BFG 9000]]. Each BFG shot consumes 40 cells, while the plasma rifle can be fired one cell at a time (although this takes some concentration, as its rate of fire is very high).
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[[File:Doom 64 cell MAP07.png|thumb|An energy cell next to a staircase in [[Doom 64]] [[MAP07: Research Lab (Doom 64)|MAP07: Research Lab]].]]
 +
An '''energy cell''' is an [[ammo]] container used to power the [[plasma gun]] and the [[BFG9000]] in [[Doom]] and [[Doom II]], and additionally also the [[Unmaker]] in [[Doom 64]]. In the original games it is depicted as a small dark gray container shaped like a box and displaying small green lights or {{wp|Light-emitting diode|LED}}s, while in Doom 64 it looks more like three different ammo containers attached together. It holds enough energy to fire the plasma rifle 20 times (or 40 on the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels).  While the plasma gun can be discharged one unit at a time – with difficulty, due to its rapid rate of fire – each BFG shot consumes 2 whole cells (or 1 on NM and ITYTD). The Unmaker on the other hand has a different ammo consumption depending on how many [[Demon Key]]s the player has collected, ranging from one at zero keys to three at full keys.
  
Perhaps confusingly, the games' instruction manuals show "Cell" as an ammo pickup.  This pickup actually contains 20 cells (40 on the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels), and the game calls it an ''energy cell''. Other sources call this pickup a ''cell charge''.
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Each shot from the plasma gun does 5-40 [[hit point]]s of damage, determined using Doom's [[pseudorandom number generator]].  BFG damage calculations are [[BFG9000#Combat characteristics|more complex]]; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of hit points. Each attack from the Unmaker (visually a laser but in practice a hitscan attack) deals between 10 and 80 points of damage.
  
Each cell fired from the plasma rifle does 5-40 [[hit points]] of damage, determined using Doom's [[pseudorandom number generator]].  BFG damage calculations are [[BFG 9000#Technical|more complex]], but a direct hit inflicts 100-800 points, and a nonstandard form of blast damage may also occur (which affects even [[Boss monster|bosses]] normally immune to blast damage).
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== Data ==
 
 
An intersting note is that like the shotgun, the plasma rifle was created from an existing toy gun.[http://content.kapowwe.com/images5/1-1-465_13.jpg] The link shows a dart-shooting, M-60-like toy that was popular in the early nineties (back then, it was tan).  The area in front of the bipod could be detached to use as a separate weapon.  The designers simply turned the detachment around so that it was shown backwards.  It is easier to discern this when your marine lifts the weapon after each volley of shots.
 
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!colspan="2"| Energy cell data
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!colspan="2"|Energy cell data
 +
|-
 +
| [[Thing types|Thing type]]||2047 (decimal), 7FF (hex)
 
|-
 
|-
| Thing type||2047 (decimal), 7FF (hex)
+
| [[Mobj|Enum]]||MT_MISC20 (67) - Doom<br>MT_AMMO_CELL (74) - Doom 64
 
|-
 
|-
| Appears in||Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom
+
| Appears in||[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]]
 
|-
 
|-
 
| Radius||20
 
| Radius||20
 +
|-
 +
| Height||16
 
|-
 
|-
 
| [[Sprite]]||CELL
 
| [[Sprite]]||CELL
 
|-
 
|-
| [[Thing types|Class]]|||Ammo<br>Pickup
+
| Frames||1 [A]
 
|-
 
|-
 +
| [[Thing types|Class]]||[[Ammo]]<br>Pickup
 +
|-
 +
| Flags||{{c|1}} (decimal)<br>{{c|00000001}} (hex)
 +
|-
 +
| Flags list|| 0: Can be picked up
 
|}
 
|}
  
 
== Appearance statistics ==
 
== Appearance statistics ==
  
The [[IWAD]]s contain the following numbers of cell charge pickups:
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In the [[IWAD]]s the energy cell is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!colspan="4"|Single-player
 
|-
 
|-
|[[Ultimate Doom]]||67||67||65
+
!Game / ''Episode''!!1-2!!3!!4-5
 
|-
 
|-
|[[Doom II]]||120||122||123
+
|''[[Knee-Deep in the Dead]]''||-||-||-
 
|-
 
|-
|[[TNT: Evilution]]||48||46||46
+
|''[[The Shores of Hell]]''||[[E2M1: Deimos Anomaly]]||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 
|-
 
|-
|[[Plutonia]]||154||154||153
+
|''[[Inferno]]''||[[E3M2: Slough of Despair]]||E3M2: Slough of Despair||E3M2: Slough of Despair
 +
|-
 +
|''[[Thy Flesh Consumed]]''||[[E4M2: Perfect Hatred]]||E4M2: Perfect Hatred||E4M2: Perfect Hatred
 +
|-
 +
|[[Doom II]]||[[MAP06: The Crusher]]||MAP06: The Crusher||MAP06: The Crusher
 +
|-
 +
|[[TNT: Evilution]]||[[MAP03: Power Control]]||MAP03: Power Control||MAP03: Power Control
 +
|-
 +
|[[Plutonia Experiment]]||[[MAP02: Well of Souls]]||MAP02: Well of Souls||MAP02: Well of Souls
 +
|-
 +
|[[Doom 64]]||[[MAP29: Outpost Omega]]||MAP29: Outpost Omega||MAP29: Outpost Omega
 +
|-
 +
|[[The Lost Levels]]||[[MAP35: Evil Sacrifice]]||MAP35: Evil Sacrifice||MAP35: Evil Sacrifice
 
|}
 
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''Knee-Deep in the Dead''||-||-||-
 +
|-
 +
|''The Shores of Hell''||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 +
|-
 +
|''Inferno''||E3M2: Slough of Despair||E3M2: Slough of Despair||E3M2: Slough of Despair
 +
|-
 +
|''Thy Flesh Consumed''||E4M2: Perfect Hatred||E4M2: Perfect Hatred||E4M2: Perfect Hatred
 +
|-
 +
|Doom II||MAP06: The Crusher||MAP06: The Crusher||MAP06: The Crusher
 +
|-
 +
|TNT: Evilution||MAP03: Power Control||MAP03: Power Control||MAP03: Power Control
 +
|-
 +
|Plutonia Experiment||MAP02: Well of Souls||MAP02: Well of Souls||MAP02: Well of Souls
 +
|}
 +
{{col-end}}
 +
 +
The IWADs contain the following numbers of energy cells per skill level:
 +
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''[[The Shores of Hell]]''||''15''||''15''||''13''
 +
|-
 +
|style="text-align: left;"|''[[Inferno]]''||''26''||''26''||''26''
 +
|-
 +
|style="text-align: left;"|[[Doom|Doom (registered)]]||41||41||39
 +
|-
 +
|style="text-align: left;"|''[[Thy Flesh Consumed]]''||''26''||''26''||''26''
 +
|-
 +
|style="text-align: left;"|[[Ultimate Doom]]||67||67||65
 +
|-
 +
|style="text-align: left;"|[[Doom II]]||120||122||123
 +
|-
 +
|style="text-align: left;"|[[TNT: Evilution]]||48||46||46
 +
|-
 +
|style="text-align: left;"|[[Plutonia Experiment]]||154||154||153
 +
|-
 +
|style="text-align: left;"|[[Doom 64]]||37||38||38
 +
|-
 +
|style="text-align: left;"|[[The Lost Levels]]||39||39||39
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''Knee-Deep in the Dead''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''The Shores of Hell''||''15''||''15''||''13''
 +
|-
 +
|style="text-align: left;"|''Inferno''||''26''||''26''||''26''
 +
|-
 +
|style="text-align: left;"|Doom (registered)||41||41||39
 +
|-
 +
|style="text-align: left;"|''Thy Flesh Consumed''||''34''||''34''||''34''
 +
|-
 +
|style="text-align: left;"|Ultimate Doom||75||75||73
 +
|-
 +
|style="text-align: left;"|Doom II||124||126||127
 +
|-
 +
|style="text-align: left;"|TNT: Evilution||54||52||52
 +
|-
 +
|style="text-align: left;"|Plutonia Experiment||167||167||166
 +
|}
 +
{{col-end}}
  
 
== Doom RPG ==
 
== Doom RPG ==
  
In [[Doom RPG]], the energy cell pickup is called a ''plasma box''.  It gives the player either 4 or 10 cells.
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In [[Doom RPG]], the plasma pickup is called a plasma box.  It gives the player either 4 or 10 cells.
 
 
== See also ==
 
  
 
{{Doom ammo}}
 
{{Doom ammo}}

Revision as of 16:16, 30 November 2022

This article is about the Doom item. For the Strife ammunition type, see Energy cell (Strife).
An energy cell in a secret area in Doom E2M1: Deimos Anomaly.
An energy cell next to a staircase in Doom 64 MAP07: Research Lab.

An energy cell is an ammo container used to power the plasma gun and the BFG9000 in Doom and Doom II, and additionally also the Unmaker in Doom 64. In the original games it is depicted as a small dark gray container shaped like a box and displaying small green lights or LEDs, while in Doom 64 it looks more like three different ammo containers attached together. It holds enough energy to fire the plasma rifle 20 times (or 40 on the I'm Too Young To Die and Nightmare! skill levels). While the plasma gun can be discharged one unit at a time – with difficulty, due to its rapid rate of fire – each BFG shot consumes 2 whole cells (or 1 on NM and ITYTD). The Unmaker on the other hand has a different ammo consumption depending on how many Demon Keys the player has collected, ranging from one at zero keys to three at full keys.

Each shot from the plasma gun does 5-40 hit points of damage, determined using Doom's pseudorandom number generator. BFG damage calculations are more complex; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of hit points. Each attack from the Unmaker (visually a laser but in practice a hitscan attack) deals between 10 and 80 points of damage.

Data

Energy cell data
Thing type 2047 (decimal), 7FF (hex)
Enum MT_MISC20 (67) - Doom
MT_AMMO_CELL (74) - Doom 64
Appears in Doom/Ultimate Doom
Doom II/Final Doom
Doom 64/Lost Levels
Radius 20
Height 16
Sprite CELL
Frames 1 [A]
Class Ammo
Pickup
Flags 1 (decimal)
00000001 (hex)
Flags list 0: Can be picked up

Appearance statistics

In the IWADs the energy cell is first encountered on these maps per skill level:

The IWADs contain the following numbers of energy cells per skill level:

Doom RPG

In Doom RPG, the plasma pickup is called a plasma box. It gives the player either 4 or 10 cells.