Difference between revisions of "Energy cell (Doom)"
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− | + | {{gendisambigabout|the [[Doom]] item|the [[Strife]] ammunition type|Energy cell (Strife)}} | |
− | [[ | + | [[File:CellE2M1.png|thumb|An energy cell in a secret area in [[Doom]] [[E2M1: Deimos Anomaly (Doom)|E2M1: Deimos Anomaly]].]] |
− | + | [[File:Doom 64 cell MAP07.png|thumb|An energy cell next to a staircase in [[Doom 64]] [[MAP07: Research Lab (Doom 64)|MAP07: Research Lab]].]] | |
+ | An '''energy cell''' is an [[ammo]] container used to power the [[plasma gun]] and the [[BFG9000]] in [[Doom]] and [[Doom II]], and additionally also the [[Unmaker]] in [[Doom 64]]. In the original games it is depicted as a small dark gray container shaped like a box and displaying small green lights or {{wp|Light-emitting diode|LED}}s, while in Doom 64 it looks more like three different ammo containers attached together. It holds enough energy to fire the plasma rifle 20 times (or 40 on the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). While the plasma gun can be discharged one unit at a time – with difficulty, due to its rapid rate of fire – each BFG shot consumes 2 whole cells (or 1 on NM and ITYTD). The Unmaker on the other hand has a different ammo consumption depending on how many [[Demon Key]]s the player has collected, ranging from one at zero keys to three at full keys. | ||
− | + | Each shot from the plasma gun does 5-40 [[hit point]]s of damage, determined using Doom's [[pseudorandom number generator]]. BFG damage calculations are [[BFG9000#Combat characteristics|more complex]]; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of hit points. Each attack from the Unmaker (visually a laser but in practice a hitscan attack) deals between 10 and 80 points of damage. | |
− | + | == Data == | |
− | |||
− | |||
{| {{prettytable}} | {| {{prettytable}} | ||
− | !colspan="2"| Energy cell data | + | !colspan="2"|Energy cell data |
+ | |- | ||
+ | | [[Thing types|Thing type]]||2047 (decimal), 7FF (hex) | ||
|- | |- | ||
− | | | + | | [[Mobj|Enum]]||MT_MISC20 (67) - Doom<br>MT_AMMO_CELL (74) - Doom 64 |
|- | |- | ||
− | | Appears in|| | + | | Appears in||[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]] |
|- | |- | ||
| Radius||20 | | Radius||20 | ||
+ | |- | ||
+ | | Height||16 | ||
|- | |- | ||
| [[Sprite]]||CELL | | [[Sprite]]||CELL | ||
|- | |- | ||
− | | [ | + | | Frames||1 [A] |
|- | |- | ||
+ | | [[Thing types|Class]]||[[Ammo]]<br>Pickup | ||
+ | |- | ||
+ | | Flags||{{c|1}} (decimal)<br>{{c|00000001}} (hex) | ||
+ | |- | ||
+ | | Flags list|| 0: Can be picked up | ||
|} | |} | ||
== Appearance statistics == | == Appearance statistics == | ||
− | + | In the [[IWAD]]s the energy cell is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]: | |
+ | |||
+ | {{col-begin}} | ||
+ | {{col-break|width=50%}} | ||
{| {{prettytable}} | {| {{prettytable}} | ||
− | ! | + | !colspan="4"|Single-player |
|- | |- | ||
− | + | !Game / ''Episode''!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |''[[Knee-Deep in the Dead]]''||-||-||- |
|- | |- | ||
− | |[[ | + | |''[[The Shores of Hell]]''||[[E2M1: Deimos Anomaly]]||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly |
|- | |- | ||
− | |[[Plutonia]]|| | + | |''[[Inferno]]''||[[E3M2: Slough of Despair]]||E3M2: Slough of Despair||E3M2: Slough of Despair |
+ | |- | ||
+ | |''[[Thy Flesh Consumed]]''||[[E4M2: Perfect Hatred]]||E4M2: Perfect Hatred||E4M2: Perfect Hatred | ||
+ | |- | ||
+ | |[[Doom II]]||[[MAP06: The Crusher]]||MAP06: The Crusher||MAP06: The Crusher | ||
+ | |- | ||
+ | |[[TNT: Evilution]]||[[MAP03: Power Control]]||MAP03: Power Control||MAP03: Power Control | ||
+ | |- | ||
+ | |[[Plutonia Experiment]]||[[MAP02: Well of Souls]]||MAP02: Well of Souls||MAP02: Well of Souls | ||
+ | |- | ||
+ | |[[Doom 64]]||[[MAP29: Outpost Omega]]||MAP29: Outpost Omega||MAP29: Outpost Omega | ||
+ | |- | ||
+ | |[[The Lost Levels]]||[[MAP35: Evil Sacrifice]]||MAP35: Evil Sacrifice||MAP35: Evil Sacrifice | ||
|} | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |''Knee-Deep in the Dead''||-||-||- | ||
+ | |- | ||
+ | |''The Shores of Hell''||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly | ||
+ | |- | ||
+ | |''Inferno''||E3M2: Slough of Despair||E3M2: Slough of Despair||E3M2: Slough of Despair | ||
+ | |- | ||
+ | |''Thy Flesh Consumed''||E4M2: Perfect Hatred||E4M2: Perfect Hatred||E4M2: Perfect Hatred | ||
+ | |- | ||
+ | |Doom II||MAP06: The Crusher||MAP06: The Crusher||MAP06: The Crusher | ||
+ | |- | ||
+ | |TNT: Evilution||MAP03: Power Control||MAP03: Power Control||MAP03: Power Control | ||
+ | |- | ||
+ | |Plutonia Experiment||MAP02: Well of Souls||MAP02: Well of Souls||MAP02: Well of Souls | ||
+ | |} | ||
+ | {{col-end}} | ||
+ | |||
+ | The IWADs contain the following numbers of energy cells per skill level: | ||
+ | |||
+ | {{col-begin}} | ||
+ | {{col-break|width=50%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''0''||''0''||''0'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[The Shores of Hell]]''||''15''||''15''||''13'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Inferno]]''||''26''||''26''||''26'' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Doom|Doom (registered)]]||41||41||39 | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Thy Flesh Consumed]]''||''26''||''26''||''26'' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Ultimate Doom]]||67||67||65 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Doom II]]||120||122||123 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[TNT: Evilution]]||48||46||46 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Plutonia Experiment]]||154||154||153 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Doom 64]]||37||38||38 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[The Lost Levels]]||39||39||39 | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|''Knee-Deep in the Dead''||''0''||''0''||''0'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''The Shores of Hell''||''15''||''15''||''13'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''Inferno''||''26''||''26''||''26'' | ||
+ | |- | ||
+ | |style="text-align: left;"|Doom (registered)||41||41||39 | ||
+ | |- | ||
+ | |style="text-align: left;"|''Thy Flesh Consumed''||''34''||''34''||''34'' | ||
+ | |- | ||
+ | |style="text-align: left;"|Ultimate Doom||75||75||73 | ||
+ | |- | ||
+ | |style="text-align: left;"|Doom II||124||126||127 | ||
+ | |- | ||
+ | |style="text-align: left;"|TNT: Evilution||54||52||52 | ||
+ | |- | ||
+ | |style="text-align: left;"|Plutonia Experiment||167||167||166 | ||
+ | |} | ||
+ | {{col-end}} | ||
== Doom RPG == | == Doom RPG == | ||
− | In [[Doom RPG]], the | + | In [[Doom RPG]], the plasma pickup is called a plasma box. It gives the player either 4 or 10 cells. |
− | |||
− | |||
{{Doom ammo}} | {{Doom ammo}} |
Revision as of 16:16, 30 November 2022
An energy cell is an ammo container used to power the plasma gun and the BFG9000 in Doom and Doom II, and additionally also the Unmaker in Doom 64. In the original games it is depicted as a small dark gray container shaped like a box and displaying small green lights or LEDs, while in Doom 64 it looks more like three different ammo containers attached together. It holds enough energy to fire the plasma rifle 20 times (or 40 on the I'm Too Young To Die and Nightmare! skill levels). While the plasma gun can be discharged one unit at a time – with difficulty, due to its rapid rate of fire – each BFG shot consumes 2 whole cells (or 1 on NM and ITYTD). The Unmaker on the other hand has a different ammo consumption depending on how many Demon Keys the player has collected, ranging from one at zero keys to three at full keys.
Each shot from the plasma gun does 5-40 hit points of damage, determined using Doom's pseudorandom number generator. BFG damage calculations are more complex; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of hit points. Each attack from the Unmaker (visually a laser but in practice a hitscan attack) deals between 10 and 80 points of damage.
Data
Energy cell data | |
---|---|
Thing type | 2047 (decimal), 7FF (hex) |
Enum | MT_MISC20 (67) - Doom MT_AMMO_CELL (74) - Doom 64 |
Appears in | Doom/Ultimate Doom Doom II/Final Doom Doom 64/Lost Levels |
Radius | 20 |
Height | 16 |
Sprite | CELL |
Frames | 1 [A] |
Class | Ammo Pickup |
Flags | 1 (decimal) 00000001 (hex) |
Flags list | 0: Can be picked up |
Appearance statistics
In the IWADs the energy cell is first encountered on these maps per skill level:
|
|
The IWADs contain the following numbers of energy cells per skill level:
|
|
Doom RPG
In Doom RPG, the plasma pickup is called a plasma box. It gives the player either 4 or 10 cells.
Ammo in Doom, Doom II and Doom 64 | |||
---|---|---|---|
Clip | 4 shotgun shells | Rocket | Energy cell |
Box of bullets | Box of shotgun shells | Box of rockets | Energy cell pack |