Energy cell (Doom)

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For the Strife ammunition type, see Energy cell (Strife).
An energy cell in a secret area in Doom E2M1: Deimos Anomaly.

An energy cell is a dark gray ammo container shaped like a box and displaying small green lights or LEDs. It is used to power the plasma gun and the BFG9000, holding enough energy to fire the lesser weapon 20 times (or 40 on the I'm Too Young To Die and Nightmare! skill levels). While the plasma gun can be discharged one unit at a time – with difficulty, due to its rapid rate of fire – each BFG shot consumes 2 whole cells (or 1 on NM and ITYTD).

Each shot from the plasma gun does 5-40 hit points of damage, determined using Doom's pseudorandom number generator. BFG damage calculations are more complex; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of hit points.

Data

Thing attributes
Thing type 2047 (decimal), 7FF (hex)
Appears in Registered Doom
The Ultimate Doom
Doom II/Final Doom
Doom 64
Radius 20
Height 16
Sprite CELL
Class Ammo
Pickup

Appearance statistics

In classic Doom, energy cells are first encountered on these levels:

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom E2M1: Deimos Anomaly E2M1: Deimos Anomaly E2M1: Deimos Anomaly
Doom II MAP06: The Crusher MAP06: The Crusher MAP06: The Crusher
TNT: Evilution MAP03: Power Control MAP03: Power Control MAP03: Power Control
Plutonia MAP02: Well of Souls MAP02: Well of Souls MAP02: Well of Souls

The IWADs contain the following numbers of energy cells:

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 67 67 65
Doom II 120 122 123
TNT: Evilution 48 46 46
Plutonia 154 154 153

Doom RPG

In Doom RPG, the plasma pickup is called a plasma box. It gives the player either 4 or 10 cells.

See also