Difference between revisions of "Energy cell pack"

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: ''For the [[Strife]] item, see [[Energy pack]].''
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{{gendisambigabout|the [[Doom]] item|the [[Strife]] item|Energy pack}}
  
[[Image:BulkCellE3M3.png|thumb|An energy cell pack sits above a pool of blood in Doom [[E3M3: Pandemonium (Doom)|E3M3: Pandemonium]].]]
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[[File:BulkCellE3M3.png|thumb|An energy cell pack sits above a pool of [[blood]] in Doom [[E3M3: Pandemonium (Doom)|E3M3: Pandemonium]].]]
An '''energy cell pack''' is a "[[Wikipedia:Battery (electricity)|battery]]" of plasma cells, shaped like a large black and gray car battery, that serves as the larger [[ammo]] container for the [[plasma gun]] and the [[BFG9000]].  It contains 5 [[energy cell]]s (which have twice the usual amount of energy on the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). Each BFG shot consumes 2 whole cells in one shot (or 1 on NM and ITYTD), while the plasma gun empties one cell with 20 shots. So, one pack can provide 100 plasma rifle shots, or two and a half BFG shots.
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An '''energy cell pack''' is a "{{wp|Battery (electricity)|battery}}" of plasma cells, shaped like a large black and gray car battery, that serves as the larger [[ammo]] container for the [[plasma gun]] and the [[BFG9000]].  It contains 5 [[Energy cell (Doom)|energy cell]]s (which have twice the usual amount of energy on the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). Each BFG shot consumes 2 whole cells, while the plasma gun empties one cell with 20 shots (1 whole cell and 40 shots in NM and ITYTD). Thus, one pack can provide 100 plasma rifle shots, or two BFG shots with 20 ammo left over.
  
Each shot from the plasma gun does 5-40 [[hit points]] of damage, determined using Doom's [[pseudorandom number generator]].  BFG damage calculations are [[BFG 9000#Technical|more complex]]; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of [[hit points]].
+
Each shot from the plasma gun does 5-40 [[hit point]]s of damage, determined using Doom's [[pseudorandom number generator]].  BFG damage calculations are [[BFG9000#Combat characteristics|more complex]]; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of hit points.
 +
 
 +
== Data ==
  
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!colspan="2"|Energy cell pack data
 
!colspan="2"|Energy cell pack data
 
|-
 
|-
| Thing type||17 (decimal), 11 (hex)
+
| [[Thing types|Thing type]]||17 (decimal), 11 (hex)
 
|-
 
|-
| Appears in||Registered Doom<br>The Ultimate Doom<br>Doom II/Final Doom
+
| [[Mobj|Enum]]||MT_MISC21 (68)
 +
|-
 +
| Appears in||Registered Doom<br/>The Ultimate Doom<br/>Doom II/Final Doom
 
|-
 
|-
 
| Radius||20
 
| Radius||20
 +
|-
 +
| Height||16
 
|-
 
|-
 
| [[Sprite]]||CELP
 
| [[Sprite]]||CELP
 
|-
 
|-
| [[Thing types|Class]]|||Ammo<br>Pickup
+
| Frames||1 (A)
 
|-
 
|-
 +
| [[Thing types|Class]]|||[[Ammo]]<br/>Pickup
 
|}
 
|}
  
 
== Appearance statistics ==
 
== Appearance statistics ==
  
The [[IWAD]]s contain the following numbers of energy cell packs:
+
In the [[IWAD]]s the energy cell pack is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!colspan="4"|Single-player
 
|-
 
|-
|[[The Ultimate Doom]]||48||43||45
+
!Game / ''Episode''!!1-2!!3!!4-5
 
|-
 
|-
|[[Doom II]]||46||49||49
+
|''[[Knee-Deep in the Dead]]''||-||-||-
 
|-
 
|-
|[[TNT: Evilution]]||59||52||51
+
|''[[The Shores of Hell]]''||[[E2M2: Containment Area]]||E2M2: Containment Area||E2M2: Containment Area
 
|-
 
|-
|[[The Plutonia Experiment|Plutonia]]||101||103||103
+
|''[[Inferno]]''||[[E3M2: Slough of Despair]]||E3M2: Slough of Despair||E3M2: Slough of Despair
 +
|-
 +
|''[[Thy Flesh Consumed]]''||[[E4M2: Perfect Hatred]]||E4M2: Perfect Hatred||E4M2: Perfect Hatred
 +
|-
 +
|[[Doom II]]||[[MAP03: The Gantlet]]||MAP03: The Gantlet||MAP03: The Gantlet
 +
|-
 +
|[[TNT: Evilution]]||[[MAP03: Power Control]]||MAP03: Power Control||MAP03: Power Control
 +
|-
 +
|[[Plutonia Experiment]]||[[MAP06: Baron's Lair]]||[[MAP04: Caged]]||MAP04: Caged
 
|}
 
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''Knee-Deep in the Dead''||-||-||-
 +
|-
 +
|''The Shores of Hell''||E2M2: Containment Area||E2M2: Containment Area||E2M2: Containment Area
 +
|-
 +
|''Inferno''||E3M2: Slough of Despair||E3M2: Slough of Despair||E3M2: Slough of Despair
 +
|-
 +
|''Thy Flesh Consumed''||E4M2: Perfect Hatred||E4M2: Perfect Hatred||E4M2: Perfect Hatred
 +
|-
 +
|Doom II||[[MAP02: Underhalls]]||MAP02: Underhalls||MAP02: Underhalls
 +
|-
 +
|TNT: Evilution||[[MAP02: Human BBQ]]||MAP02: Human BBQ||MAP02: Human BBQ
 +
|-
 +
|Plutonia Experiment||MAP06: Baron's Lair||MAP04: Caged||MAP04: Caged
 +
|}
 +
{{col-end}}
  
== See also ==
+
The IWADs contain the following numbers of energy cell packs per skill level:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''[[The Shores of Hell]]''||''5''||''5''||''5''
 +
|-
 +
|style="text-align: left;"|''[[Inferno]]''||''9''||''9''||''8''
 +
|-
 +
|style="text-align: left;"|[[Doom|Doom (registered)]]||14||14||13
 +
|-
 +
|style="text-align: left;"|''[[Thy Flesh Consumed]]''||''34''||''29''||''32''
 +
|-
 +
|style="text-align: left;"|[[Ultimate Doom]]||48||43||45
 +
|-
 +
|style="text-align: left;"|[[Doom II]]||46||49||49
 +
|-
 +
|style="text-align: left;"|[[TNT: Evilution]]||59||52||51
 +
|-
 +
|style="text-align: left;"|[[Plutonia Experiment]]||101||103||103
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''Knee-Deep in the Dead''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''The Shores of Hell''||''5''||''5''||''5''
 +
|-
 +
|style="text-align: left;"|''Inferno''||''10''||''10''||''9''
 +
|-
 +
|style="text-align: left;"|Doom (registered)||15||15||14
 +
|-
 +
|style="text-align: left;"|''Thy Flesh Consumed''||''38''||''33''||''36''
 +
|-
 +
|style="text-align: left;"|Ultimate Doom||53||48||50
 +
|-
 +
|style="text-align: left;"|Doom II||63||66||66
 +
|-
 +
|style="text-align: left;"|TNT: Evilution||100||89||84
 +
|-
 +
|style="text-align: left;"|Plutonia Experiment||161||163||163
 +
|}
 +
{{col-end}}
  
 
{{Doom ammo}}
 
{{Doom ammo}}

Revision as of 12:26, 3 July 2017

This article is about the Doom item. For the Strife item, see Energy pack.
An energy cell pack sits above a pool of blood in Doom E3M3: Pandemonium.

An energy cell pack is a "battery" of plasma cells, shaped like a large black and gray car battery, that serves as the larger ammo container for the plasma gun and the BFG9000. It contains 5 energy cells (which have twice the usual amount of energy on the I'm Too Young To Die and Nightmare! skill levels). Each BFG shot consumes 2 whole cells, while the plasma gun empties one cell with 20 shots (1 whole cell and 40 shots in NM and ITYTD). Thus, one pack can provide 100 plasma rifle shots, or two BFG shots with 20 ammo left over.

Each shot from the plasma gun does 5-40 hit points of damage, determined using Doom's pseudorandom number generator. BFG damage calculations are more complex; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of hit points.

Data

Energy cell pack data
Thing type 17 (decimal), 11 (hex)
Enum MT_MISC21 (68)
Appears in Registered Doom
The Ultimate Doom
Doom II/Final Doom
Radius 20
Height 16
Sprite CELP
Frames 1 (A)
Class Ammo
Pickup

Appearance statistics

In the IWADs the energy cell pack is first encountered on these maps per skill level:

The IWADs contain the following numbers of energy cell packs per skill level: