Difference between revisions of "Energy cell pack"

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[[File:BulkCellE3M3.png|thumb|An energy cell pack sits above a pool of [[blood]] in Doom [[E3M3: Pandemonium (Doom)|E3M3: Pandemonium]].]]
 
[[File:BulkCellE3M3.png|thumb|An energy cell pack sits above a pool of [[blood]] in Doom [[E3M3: Pandemonium (Doom)|E3M3: Pandemonium]].]]
An '''energy cell pack''' is a "{{wp|Battery (electricity)|battery}}" of plasma cells, shaped like a large black and gray car battery, that serves as the larger [[ammo]] container for the [[plasma gun]] and the [[BFG9000]]. It contains 5 [[Energy cell (Doom)|energy cell]]s (which have twice the usual amount of energy on the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). Each BFG shot consumes 2 whole cells, while the plasma gun empties one cell with 20 shots (1 whole cell and 40 shots in NM and ITYTD). Thus, one pack can provide 100 plasma rifle shots, or two BFG shots with 20 ammo left over.
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[[File:Doom 64 cell pack MAP17.png|thumb|An energy cell pack right before a battle in [[Doom 64]] [[MAP17: Watch Your Step (Doom 64)|MAP17: Watch Your Step]].]]
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An '''energy cell pack''' is a "{{wp|Battery (electricity)|battery}}" of plasma cells that serves as the larger [[ammo]] used to power the [[plasma gun]] and the [[BFG9000]] in [[Doom]] and [[Doom II]], and additionally also the [[Unmaker]] in [[Doom 64]]. In the original games it is somewhat shaped like a large black and gray car battery with three yellow lights, whereas in Doom 64 it is green-brown in color and has a similar pattern of three green lights as the standard cell. It contains 5 [[Energy cell (Doom)|energy cell]]s (which have twice the usual amount of energy on the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). The plasma gun empties one cell with 20 shots (1 whole cell and 40 shots in NM and ITYTD), while each BFG shot consumes 2 whole cells. Thus, one pack can provide 100 plasma rifle shots, or two BFG shots with 20 ammo left over. The Unmaker on the other hand has a different ammo consumption depending on how many [[Demon Key]]s the player has collected, ranging from one at zero keys to three at full keys.
  
Each shot from the plasma gun does 5-40 [[hit point]]s of damage, determined using Doom's [[pseudorandom number generator]].  BFG damage calculations are [[BFG9000#Combat characteristics|more complex]]; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of hit points.
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Each shot from the plasma gun does 5-40 [[hit point]]s of damage, determined using Doom's [[pseudorandom number generator]].  BFG damage calculations are [[BFG9000#Combat characteristics|more complex]]; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of hit points. Each attack from the Unmaker (visually a laser but in practice a hitscan attack) deals between 10 and 80 points of damage.
  
 
== Data ==
 
== Data ==
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| [[Mobj|Enum]]||MT_MISC21 (68)
 
| [[Mobj|Enum]]||MT_MISC21 (68)
 
|-
 
|-
| Appears in||Registered Doom<br/>The Ultimate Doom<br/>Doom II/Final Doom
+
| Appears in||[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]]
 
|-
 
|-
 
| Radius||20
 
| Radius||20
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| [[Sprite]]||CELP
 
| [[Sprite]]||CELP
 
|-
 
|-
| Frames||1 (A)
+
| Frames||1 [A]
 
|-
 
|-
| [[Thing types|Class]]|||[[Ammo]]<br/>Pickup
+
| [[Thing types|Class]]||[[Ammo]]<br>Pickup
 +
|-
 +
| Flags||{{c|1}} (decimal)<br>{{c|00000001}} (hex)
 +
|-
 +
| Flags list|| 0: Can be picked up
 
|}
 
|}
  
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|-
 
|-
 
|[[Plutonia Experiment]]||[[MAP06: Baron's Lair]]||[[MAP04: Caged]]||MAP04: Caged
 
|[[Plutonia Experiment]]||[[MAP06: Baron's Lair]]||[[MAP04: Caged]]||MAP04: Caged
 +
|-
 +
|[[Doom 64]]||[[MAP08: Final Outpost]]||MAP08: Final Outpost||MAP08: Final Outpost
 +
|-
 +
|[[The Lost Levels]]||[[MAP35: Evil Sacrifice]]||MAP35: Evil Sacrifice||MAP35: Evil Sacrifice
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
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|-
 
|-
 
|style="text-align: left;"|[[Plutonia Experiment]]||101||103||103
 
|style="text-align: left;"|[[Plutonia Experiment]]||101||103||103
 +
|-
 +
|style="text-align: left;"|[[Doom 64]]||17||18||18
 +
|-
 +
|style="text-align: left;"|[[The Lost Levels]]||25||25||21
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}

Revision as of 06:30, 27 September 2022

This article is about the Doom item. For the Strife item, see Energy pack.
An energy cell pack sits above a pool of blood in Doom E3M3: Pandemonium.
An energy cell pack right before a battle in Doom 64 MAP17: Watch Your Step.

An energy cell pack is a "battery" of plasma cells that serves as the larger ammo used to power the plasma gun and the BFG9000 in Doom and Doom II, and additionally also the Unmaker in Doom 64. In the original games it is somewhat shaped like a large black and gray car battery with three yellow lights, whereas in Doom 64 it is green-brown in color and has a similar pattern of three green lights as the standard cell. It contains 5 energy cells (which have twice the usual amount of energy on the I'm Too Young To Die and Nightmare! skill levels). The plasma gun empties one cell with 20 shots (1 whole cell and 40 shots in NM and ITYTD), while each BFG shot consumes 2 whole cells. Thus, one pack can provide 100 plasma rifle shots, or two BFG shots with 20 ammo left over. The Unmaker on the other hand has a different ammo consumption depending on how many Demon Keys the player has collected, ranging from one at zero keys to three at full keys.

Each shot from the plasma gun does 5-40 hit points of damage, determined using Doom's pseudorandom number generator. BFG damage calculations are more complex; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of hit points. Each attack from the Unmaker (visually a laser but in practice a hitscan attack) deals between 10 and 80 points of damage.

Data

Energy cell pack data
Thing type 17 (decimal), 11 (hex)
Enum MT_MISC21 (68)
Appears in Doom/Ultimate Doom
Doom II/Final Doom
Doom 64/Lost Levels
Radius 20
Height 16
Sprite CELP
Frames 1 [A]
Class Ammo
Pickup
Flags 1 (decimal)
00000001 (hex)
Flags list 0: Can be picked up

Appearance statistics

In the IWADs the energy cell pack is first encountered on these maps per skill level:

The IWADs contain the following numbers of energy cell packs per skill level: