Difference between revisions of "Energy cell pack"

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(Undo revision 48671 by 75.7.83.223 (talk): It's written that way specifically to note that a cell is the container, not an ammo unit.)
m (Added exactly how many plasma/BFG shots it provides)
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[[Image:BulkCellE3M3.png|thumb|An energy cell pack sits above a pool of blood in Doom [[E3M3: Pandemonium (Doom)|E3M3: Pandemonium]].]]
 
[[Image:BulkCellE3M3.png|thumb|An energy cell pack sits above a pool of blood in Doom [[E3M3: Pandemonium (Doom)|E3M3: Pandemonium]].]]
 
An '''energy cell pack''' is a "[[Wikipedia:Battery (electricity)|battery]]" of plasma cells, shaped like a large black and gray car battery, that serves as the larger [[ammo]] container for the [[plasma gun]] and the [[BFG9000]].  It contains 5 [[energy cell]]s (which have twice the usual amount of energy on the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). Each BFG shot consumes 2 whole cells in one shot (or 1 on NM and ITYTD), while the plasma gun empties one cell with 20 shots.
 
An '''energy cell pack''' is a "[[Wikipedia:Battery (electricity)|battery]]" of plasma cells, shaped like a large black and gray car battery, that serves as the larger [[ammo]] container for the [[plasma gun]] and the [[BFG9000]].  It contains 5 [[energy cell]]s (which have twice the usual amount of energy on the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). Each BFG shot consumes 2 whole cells in one shot (or 1 on NM and ITYTD), while the plasma gun empties one cell with 20 shots.
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This means that one pack can provide 100 plasma rifle shots, or 2 and a half shots of the BFG.
  
 
Each shot from the plasma gun does 5-40 [[hit points]] of damage, determined using Doom's [[pseudorandom number generator]].  BFG damage calculations are [[BFG 9000#Technical|more complex]]; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of [[hit points]].
 
Each shot from the plasma gun does 5-40 [[hit points]] of damage, determined using Doom's [[pseudorandom number generator]].  BFG damage calculations are [[BFG 9000#Technical|more complex]]; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of [[hit points]].

Revision as of 13:08, 23 October 2008

For the Strife item, see Energy pack.
An energy cell pack sits above a pool of blood in Doom E3M3: Pandemonium.

An energy cell pack is a "battery" of plasma cells, shaped like a large black and gray car battery, that serves as the larger ammo container for the plasma gun and the BFG9000. It contains 5 energy cells (which have twice the usual amount of energy on the I'm Too Young To Die and Nightmare! skill levels). Each BFG shot consumes 2 whole cells in one shot (or 1 on NM and ITYTD), while the plasma gun empties one cell with 20 shots.

This means that one pack can provide 100 plasma rifle shots, or 2 and a half shots of the BFG.

Each shot from the plasma gun does 5-40 hit points of damage, determined using Doom's pseudorandom number generator. BFG damage calculations are more complex; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of hit points.

Energy cell pack data
Thing type 17 (decimal), 11 (hex)
Appears in Registered Doom
The Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite CELP
Class Ammo
Pickup

Appearance statistics

The IWADs contain the following numbers of energy cell packs:

Game ITYTD and HNTR HMP UV and NM
The Ultimate Doom 48 43 45
Doom II 46 49 49
TNT: Evilution 59 52 51
Plutonia 101 103 103

See also