Difference between revisions of "Energy cell pack"
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(Undo revision 48671 by 75.7.83.223 (talk): It's written that way specifically to note that a cell is the container, not an ammo unit.) |
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[[Image:BulkCellE3M3.png|thumb|An energy cell pack sits above a pool of blood in Doom [[E3M3: Pandemonium (Doom)|E3M3: Pandemonium]].]] | [[Image:BulkCellE3M3.png|thumb|An energy cell pack sits above a pool of blood in Doom [[E3M3: Pandemonium (Doom)|E3M3: Pandemonium]].]] | ||
An '''energy cell pack''' is a "[[Wikipedia:Battery (electricity)|battery]]" of plasma cells, shaped like a large black and gray car battery, that serves as the larger [[ammo]] container for the [[plasma gun]] and the [[BFG9000]]. It contains 5 [[energy cell]]s (which have twice the usual amount of energy on the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). Each BFG shot consumes 2 whole cells in one shot (or 1 on NM and ITYTD), while the plasma gun empties one cell with 20 shots. | An '''energy cell pack''' is a "[[Wikipedia:Battery (electricity)|battery]]" of plasma cells, shaped like a large black and gray car battery, that serves as the larger [[ammo]] container for the [[plasma gun]] and the [[BFG9000]]. It contains 5 [[energy cell]]s (which have twice the usual amount of energy on the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). Each BFG shot consumes 2 whole cells in one shot (or 1 on NM and ITYTD), while the plasma gun empties one cell with 20 shots. | ||
+ | This means that one pack can provide 100 plasma rifle shots, or 2 and a half shots of the BFG. | ||
Each shot from the plasma gun does 5-40 [[hit points]] of damage, determined using Doom's [[pseudorandom number generator]]. BFG damage calculations are [[BFG 9000#Technical|more complex]]; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of [[hit points]]. | Each shot from the plasma gun does 5-40 [[hit points]] of damage, determined using Doom's [[pseudorandom number generator]]. BFG damage calculations are [[BFG 9000#Technical|more complex]]; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of [[hit points]]. |
Revision as of 13:08, 23 October 2008
- For the Strife item, see Energy pack.
An energy cell pack is a "battery" of plasma cells, shaped like a large black and gray car battery, that serves as the larger ammo container for the plasma gun and the BFG9000. It contains 5 energy cells (which have twice the usual amount of energy on the I'm Too Young To Die and Nightmare! skill levels). Each BFG shot consumes 2 whole cells in one shot (or 1 on NM and ITYTD), while the plasma gun empties one cell with 20 shots.
This means that one pack can provide 100 plasma rifle shots, or 2 and a half shots of the BFG.
Each shot from the plasma gun does 5-40 hit points of damage, determined using Doom's pseudorandom number generator. BFG damage calculations are more complex; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of hit points.
Energy cell pack data | |
---|---|
Thing type | 17 (decimal), 11 (hex) |
Appears in | Registered Doom The Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | CELP |
Class | Ammo Pickup |
Appearance statistics
The IWADs contain the following numbers of energy cell packs:
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
The Ultimate Doom | 48 | 43 | 45 |
Doom II | 46 | 49 | 49 |
TNT: Evilution | 59 | 52 | 51 |
Plutonia | 101 | 103 | 103 |
See also
Ammo in Doom, Doom II and Doom 64 | |||
---|---|---|---|
Clip | 4 shotgun shells | Rocket | Energy cell |
Box of bullets | Box of shotgun shells | Box of rockets | Energy cell pack |