Difference between revisions of "Enpro Plant: Energy Processing and Storage"

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{{level stub}}
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{{Doom 3 maps|pic=Enpro Plant Title Screen.png|map=game/enpro}}
{{Doom 3 maps|map=game/enpro}}
 
  
{{Quote|Marine. Bravo Team is down. Their operational status is unknown. They were carrying a military transmission card. It's vital you retrieve that card as it contains encoded data needed to send the distress signal to the Fleet. You're the last hope to get reinforcements. Find that card and find it fast.|Sergeant Kelly|Doom 3}}
+
{{Quote|Marine. Bravo Team is down. Their operational status is unknown. They were carrying a military transmission card. It's vital you retrieve that card as it contains encoded data needed to send the distress signal to the Fleet. You're the last hope to get reinforcements. Find that card and find it fast.|Sergeant Kelly|Doom 3}}
  
 +
'''Enpro Plant: Energy Processing and Storage''' is the ninth level of [[Doom 3]]. It begins with [[Bravo Team]] being ambushed and wiped out, save for a single survivor. The [[Lost soul (Doom 3)|lost soul]] is introduced in a cut scene, and [[wraith]]s first appear here as well.
  
'''Enpro Plant: Energy Processing and Storage''' is the ninth level of [[Doom 3]]. It begins with Bravo Team being ambushed and wiped out, save for a single survivor. The [[Lost Soul (Doom 3)|Lost Soul]] is introduced in a cutscene, and [[Wraith]]s first appear here as well. Some rooms are less claustrophobic but more acrophobic, and there is an abundance of plasma cells. [[Swann]] and [[Campbell]] give up their attempt to intercept the marines sent to transmit a distress call, and therefore travel by vehicle to the communications complex. A marine hiding from Swann gives the player the transmission card at the end of the level.
+
This level also serves as the opening setting of [[Doom 3: BFG Edition]]'s ''[[The Lost Mission]]'' expansion.
 
 
This is also the level where ''[[The Lost Mission]]'' begins.  
 
  
 
==Summary==
 
==Summary==
The level begins with [[Bravo Team]] being ambushed and massacred by the demons. During the fight, one of the marines accidentally shoots a coolant pipe. The damaged pipe releases excess pressure (which had built up due to workers' negligence) which destroys one of the main reactor's cooling rods, causing the reactor to overheat.
+
{{spoiler}}
 
+
The level begins with Bravo Team being ambushed and massacred by the demons. During the fight, one of the marines accidentally shoots a coolant pipe. The damaged pipe releases excess pressure (which had built up due to workers' negligence) which destroys one of the main reactor's cooling rods, causing the reactor to overheat.
The Player is subsequently given two tasks: Fix the damaged reactor, and retrieve the transmission card from Bravo Team. A Sentry Bot assists the Player during the first part of the level. The Player also encounters two new enemies: the Lost Soul and the Wraith.
 
 
 
After getting down to the reactor and replacing the cooling rod, the Player fights his way to Bravo Team's location, where he meets up with a single survivor. The survivor gives him the transmission card, but is then killed by a Wraith. With the card in hand, the Player exits the EnPro Facility and heads to Communications Transfer.
 
 
 
==Walkthrough==
 
Exit the transfer bay, collect all health from the Health Station and continue.  Note that the stairs collapse after descending them.
 
 
 
There is an imp in the storage door to the right, and one zombie in the room.  Nothing special there, but you'll likely activate a security sentry.  Follow it down the corridor - the enemies will start attacking in larger numbers when you reach a control room.  After the first door, there is a screen that is used to close a gas leak. 
 
 
 
In ''Maintenance 1'', there is a plasma gun reached by following the left wall, and entering the area with the pipe leak.  Picking it up activates a few enemies.  Continue following the sentry, with the enemies picking up near the end of its route (including attacks from behind).
 
 
 
In ''Power Core Access'', there's some items to the left.  Otherwise head to the ladder on the right and ascend.  Enter the room with the crying woman and watch her get converted to a lost soul - after killing what's left of her, a second will appear. Use the screen to unlock the exit door and extend the bridge, and about five more lost souls will attack.
 
 
 
''Chamber 1 Upper'' first has lost souls approaching at long range, and one of them may blindside you.  Simply walk around the chamber to the storage hall and enter ''Chamber 2'', where large numbers of imps will attack with support from Lost Souls.  There is one last maggot guarding the elevator when you approach.  Head down the lift.  A few enemies are present in the lower level, but they teleport in larger groups in the storage hall (including with teleporting in from behind.)
 
 
 
''Chabmer 1 Lower'' is initially quiet.  Head to the room on the left and use the screen to replace the rod.  Watch the cutscene.  When you exit, there will be a large attack from lost souls, and a few imps at ground level.  You can now backtrack to the locked door, with two maggots attacking in Chamber 2 (one which approaches from behind).  Lost souls attack in the upper part of Chamber 2 when approaching the door, and there may be a few final stragglers in the Storage Hall.  
 
  
''Control 2'': Wraiths attack soon after opening the door, and there's an imp hiding in the closet behind the consoles on the left. A wraith also attacks when you pass the barrels on the stairs to the right, with flanking by a maggot and an imp. The left-hand path leads to armor and a monster closet opening a maggot.  Continue down the corridor.  
+
The marine is subsequently given two tasks: fix the damaged reactor, and retrieve the transmission card from Bravo Team. A [[sentry bot]] assists the marine during the first part of the level.
  
''Plasma Control'' starts with a zombie, and has a second zombie in the back corner behind boxes.  Exiting has an imp approach near the door.
+
After making it down to the reactor and replacing the cooling rod, it is shown that [[Swann]] and [[Campbell]] were searching for the transmission card as well, but they were not able to find it, as it was kept by a surviving member of Bravo Team. Swann and Campbell then use a car to drive to Communications. The marine fights his way to Bravo Team's last location, where he meets up with this survivor. The survivor gives him the transmission card, but is then immediately killed by a wraith. With the card in hand, the marine exits the Enpro Facility and heads to [[Communications Transfer]].
  
''Maintenance 3'': Back attack from a maggot soon after entering the room.  
+
Note: it may seem that this level is timed due to the announcer constantly saying that the reactor temperature is rising, but there is no actual time limit; the player can play through at any desired pace.
  
 +
===Areas===
 +
:Transfer Bay
 +
:Walkway to Enpro
 +
:Entrance
 +
:Storage
 +
:Control 1
 +
:Maintenance 1
 +
:Power Core Access
 +
:Power Core Access Hall
 +
:Chamber 1 Upper
 +
:Storage Hall
 +
:Chamber 2
 +
:Main Elevator Shaft
 +
:Lower Storage Hall
 +
:Reactor Control Room
 +
:Control 2 Hall
 +
:Control 2
 +
:Plasma Control
 +
:Maintenance 2
 +
:Maintenance 3
 +
:Plasma Storage
 +
:Garage Exit
 +
:Airlock E-1
  
==[[PDA]]s==
+
===Objectives===
* [[Paul Raad]]: Control 1, on desk right of the screen that seals the valve leaks.
+
;Coolant Rod 2
* [[Theresa Chasar (Doom 3)|Theresa Chasar]]: Power Core Access.
+
:Reach Reactor Control Room and Replace Coolant Rod 2
* [[Steve Hammer]]: Garage Exit, behind stacked crates in vehicle area
+
{{endspoiler}}
  
 
==Characters==
 
==Characters==
Line 50: Line 55:
 
* [[Sentry Bot]]
 
* [[Sentry Bot]]
  
==Enemies==
+
==[[PDA]]s==
* Former Humans
+
* [[PDA#Paul Raad|Paul Raad]]: Found in Control 1, on desk to the right of the screen that seals the valve leaks.
** [[Fat Zombie]]
+
* [[PDA#Theresa Chasar|Theresa Chasar]]: Found in Power Core Access.
 +
* [[PDA#Steve Hammer|Steve Hammer]]: Found in Garage Exit, behind stacked crates in vehicle area. In the [[BFG Edition]], it is instead found in the previous chamber containing explosive barrels and the doorway to the Plasma Storage room.
 +
 
 +
==Statistics==
 +
===Enemies===
 +
The enemy count on Nightmare is the same as on Veteran.
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Doom 3
 +
|-
 +
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 +
|-
 +
|style="text-align: left;"|[[Zombie (Doom 3)|Zombie]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Imp (Doom 3)|Imp]]||37||colspan="2"|42
 +
|-
 +
|style="text-align: left;"|[[Maggot]]||13||colspan="2"|14
 +
|-
 +
|style="text-align: left;"|[[Lost soul (Doom 3)|Lost soul]]||27||colspan="2"|31
 +
|-
 +
|style="text-align: left;"|[[Wraith]]||5||colspan="2"|8
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Doom 3: BFG Edition
 +
|-
 +
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 +
|-
 +
|style="text-align: left;"|[[Zombie (Doom 3)|Zombie]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Imp (Doom 3)|Imp]]||37||colspan="2"|42
 +
|-
 +
|style="text-align: left;"|[[Maggot]]||13||colspan="2"|14
 +
|-
 +
|style="text-align: left;"|[[Lost soul (Doom 3)|Lost soul]]||12||colspan="2"|16
 +
|-
 +
|style="text-align: left;"|[[Wraith]]||5||colspan="2"|8
 +
|}
 +
{{col-end}}
 +
 
 +
===Items===
 +
The item count is the same on all skill levels.
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Doom 3
 +
|-
 +
|style="text-align: left;"|'''Item'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma gun]]||4
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||6
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||5
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||13
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||4
 +
|-
 +
|style="text-align: left;"|[[Grenade]]s||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (small)||14
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||2
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (small)||11
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||8
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||38
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||5
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Doom 3: BFG Edition
 +
|-
 +
|style="text-align: left;"|'''Item'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma gun]]||5
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||8
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||4
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||6
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||17
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||4
 +
|-
 +
|style="text-align: left;"|[[Grenade]]s||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (small)||15
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||3
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (small)||9
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||15
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||42
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||7
 +
|}
 +
{{col-end}}
 +
There are also two [[Supplies (Doom 3)#Health stations|health stations]] on the level, with 75 health in reserve each (both of them have 100 health in BFG Edition). There are two more health stations added in the BFG Edition, with 100 health each as well.
 +
 
 +
====Starting inventory====
 +
If the player starts the level via a console command, they will start with these items (this level is unique in that there is a substantial difference in the items given to the player in the BFG Edition):
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Doom 3
 +
|-
 +
|style="text-align: left;"|'''Item'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[Flashlight]]||1
 +
|-
 +
|style="text-align: left;"|[[Pistol (Doom 3)|Pistol]]||1
 +
|-
 +
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||1
 +
|-
 +
|style="text-align: left;"|[[Machine gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Chaingun (Doom 3)|Chain gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Grenade]]s||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (small)||1
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Doom 3: BFG Edition
 +
|-
 +
|style="text-align: left;"|'''Item'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||1
 +
|-
 +
|style="text-align: left;"|[[Chaingun (Doom 3)|Chain gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (large)||9
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||6
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||10
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||5
 +
|-
 +
|style="text-align: left;"|[[Grenade]]s||2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (small)||5
 +
|}
 +
{{col-end}}
 +
In BFG Edition the flashlight, pistol and machine gun are not given to the player, unlike in the original. This is because, while the items are still there on the map, they're not connected to the trigger relay responsible for giving the items to the player at the start.
  
* Demons
+
==Locker/door codes==
** [[Imp (Doom 3)|Imp]]
+
<div class="dw-div-dl">''For the sources of the codes, see [[Doom 3 locker codes]].''</div>
** [[Maggot]]
+
* '''Storage locker #063 - Plasma Gun:''' ''972''. Contains: ''plasma gun, cells (large), med kit (small)''.
** [[Lost Soul (Doom 3)|Lost Soul]]
+
* '''Plasma Storage:''' ''734''. Contains: ''plasma gun, cells (small) x9, security armor, armor shard x3, med kit (large), med kit (small) x2''.
** [[Wraith]]
 
  
==Weapons/Items==
+
==Secrets==
* [[Grenade]]s
+
* When being escorted by a sentry bot, it's better not to just follow it, but also explore various other passages that can be found along the way, as quite a few supplies can be found there. The bot itself will not go away without the player, and will patiently wait.
* [[Plasma gun (Doom 3)|Plasma Gun]]
+
* In Power Core Access, if the player goes all the way to the end of the first floor, there's a ladder just under the platform, which the player can climb down to find some supplies.
* Medkits
+
* The Storage Hall ambush can be thwarted by pushing the yellow barrel in the door leading back to Chamber 1 Upper, allowing to sprint back to a safe zone when demons start spawning.
* Security Armor
 
* Armor Shards
 
* Military Transmission Card
 
* Shells
 
* Clips
 
* Ammo Belts
 
* Plasma Cells
 
* Sentry Bots
 
  
==Storage Cabinets/Door Codes==
+
==Trivia==
 +
* On the original Xbox version of the game, this level was divided into two parts: '''Enpro Plant - Sector 1''' and '''Enpro Plant - Sector 2'''. The intro FMV of the Bravo Team getting ambushed has been cut and replaced with an a whole new audio transmission the player receives on the radio. The cutscene of Swann and Campbell searching for the transmission card and the surviving Bravo marine hiding from them has also been moved to the opening of the second part of the level.
  
* '''Storage Cabinet #063:''' ''972'' - found in Theresa Chasar's audio log
+
==Gallery==
* '''Plasma Storage Room:''' ''734'' - Steve Hammer's audio log
+
<gallery mode="nolines" widths="230px" heights="172px">
 +
File:Enpro Plant Bravo Team Attacked.png|Bravo Team under attack.
 +
File:Enpro Plant Start.png|Walkway to Enpro (start).
 +
File:Enpro Plant Sentry Bot.png|Sentry bot leading the player through the first part of the level.
 +
File:Enpro Plant Lost Soul.png|Lost soul introduction.
 +
File:Enpro Plant Power Core Access.png|Power Core Access.
 +
File:Enpro Plant Hidden Ladder.png|A hidden service ladder.
 +
File:Enpro Plant Chamber 2.png|Chamber 2.
 +
File:Enpro Plant Reactor Overheating.png|Chamber 1 Lower.
 +
File:Enpro Plant Exit.png|Garage Exit, where Bravo Team was wiped out.
 +
</gallery>
  
 
== External links ==
 
== External links ==

Latest revision as of 03:53, 15 March 2024

Doom 3 maps
Enpro Plant: Energy Processing and Storage
Map name: game/enpro
"Marine. Bravo Team is down. Their operational status is unknown. They were carrying a military transmission card. It's vital you retrieve that card as it contains encoded data needed to send the distress signal to the Fleet. You're the last hope to get reinforcements. Find that card and find it fast."
― Sergeant Kelly [source]

Enpro Plant: Energy Processing and Storage is the ninth level of Doom 3. It begins with Bravo Team being ambushed and wiped out, save for a single survivor. The lost soul is introduced in a cut scene, and wraiths first appear here as well.

This level also serves as the opening setting of Doom 3: BFG Edition's The Lost Mission expansion.

Summary[edit]

Spoiler Warning: Plot details follow.

The level begins with Bravo Team being ambushed and massacred by the demons. During the fight, one of the marines accidentally shoots a coolant pipe. The damaged pipe releases excess pressure (which had built up due to workers' negligence) which destroys one of the main reactor's cooling rods, causing the reactor to overheat.

The marine is subsequently given two tasks: fix the damaged reactor, and retrieve the transmission card from Bravo Team. A sentry bot assists the marine during the first part of the level.

After making it down to the reactor and replacing the cooling rod, it is shown that Swann and Campbell were searching for the transmission card as well, but they were not able to find it, as it was kept by a surviving member of Bravo Team. Swann and Campbell then use a car to drive to Communications. The marine fights his way to Bravo Team's last location, where he meets up with this survivor. The survivor gives him the transmission card, but is then immediately killed by a wraith. With the card in hand, the marine exits the Enpro Facility and heads to Communications Transfer.

Note: it may seem that this level is timed due to the announcer constantly saying that the reactor temperature is rising, but there is no actual time limit; the player can play through at any desired pace.

Areas[edit]

Transfer Bay
Walkway to Enpro
Entrance
Storage
Control 1
Maintenance 1
Power Core Access
Power Core Access Hall
Chamber 1 Upper
Storage Hall
Chamber 2
Main Elevator Shaft
Lower Storage Hall
Reactor Control Room
Control 2 Hall
Control 2
Plasma Control
Maintenance 2
Maintenance 3
Plasma Storage
Garage Exit
Airlock E-1

Objectives[edit]

Coolant Rod 2
Reach Reactor Control Room and Replace Coolant Rod 2
Spoilers end here.

Characters[edit]

PDAs[edit]

  • Paul Raad: Found in Control 1, on desk to the right of the screen that seals the valve leaks.
  • Theresa Chasar: Found in Power Core Access.
  • Steve Hammer: Found in Garage Exit, behind stacked crates in vehicle area. In the BFG Edition, it is instead found in the previous chamber containing explosive barrels and the doorway to the Plasma Storage room.

Statistics[edit]

Enemies[edit]

The enemy count on Nightmare is the same as on Veteran.

Items[edit]

The item count is the same on all skill levels.

There are also two health stations on the level, with 75 health in reserve each (both of them have 100 health in BFG Edition). There are two more health stations added in the BFG Edition, with 100 health each as well.

Starting inventory[edit]

If the player starts the level via a console command, they will start with these items (this level is unique in that there is a substantial difference in the items given to the player in the BFG Edition):

In BFG Edition the flashlight, pistol and machine gun are not given to the player, unlike in the original. This is because, while the items are still there on the map, they're not connected to the trigger relay responsible for giving the items to the player at the start.

Locker/door codes[edit]

For the sources of the codes, see Doom 3 locker codes.
  • Storage locker #063 - Plasma Gun: 972. Contains: plasma gun, cells (large), med kit (small).
  • Plasma Storage: 734. Contains: plasma gun, cells (small) x9, security armor, armor shard x3, med kit (large), med kit (small) x2.

Secrets[edit]

  • When being escorted by a sentry bot, it's better not to just follow it, but also explore various other passages that can be found along the way, as quite a few supplies can be found there. The bot itself will not go away without the player, and will patiently wait.
  • In Power Core Access, if the player goes all the way to the end of the first floor, there's a ladder just under the platform, which the player can climb down to find some supplies.
  • The Storage Hall ambush can be thwarted by pushing the yellow barrel in the door leading back to Chamber 1 Upper, allowing to sprint back to a safe zone when demons start spawning.

Trivia[edit]

  • On the original Xbox version of the game, this level was divided into two parts: Enpro Plant - Sector 1 and Enpro Plant - Sector 2. The intro FMV of the Bravo Team getting ambushed has been cut and replaced with an a whole new audio transmission the player receives on the radio. The cutscene of Swann and Campbell searching for the transmission card and the surviving Bravo marine hiding from them has also been moved to the opening of the second part of the level.

Gallery[edit]

External links[edit]