Difference between revisions of "Entryway"

From DoomWiki.org

[checked revision][checked revision]
m (+artwork)
(Featured article: Polyobject)
Line 131: Line 131:
 
<!-- ********** Start of right-column - help, stuff to do, new articles - 300px width -->
 
<!-- ********** Start of right-column - help, stuff to do, new articles - 300px width -->
 
<div id="frontpage-column-right">
 
<div id="frontpage-column-right">
 +
<!--
 +
-->
 
{{HeadingB|Featured Article}}
 
{{HeadingB|Featured Article}}
[[File:Cyberdemon_model_photo.jpg|right|100px]]
+
[[File:Sliding door polyobjects MAP10 Hexen.png|right|100px]]
===[[Artwork of Doom]]===
+
===[[Polyobject]]===
'''Doom's artwork''' was primarily developed by [[Adrian Carmack]] with assistance from [[Kevin Cloud]]. The artwork was derived using multiple different techniques, but is notable for its photorealistic elements which provided a significant improvement in graphics compared to id Software's previous shooter, ''Wolfenstein 3D'', and which at the time of release was relatively groundbreaking.
+
A '''polyobject''' is a movable convex group of one-sided [[linedef]]s. This extension of the Doom engine was originally implemented in Hexen by programmer [[Ben Gokey]] of Raven Software. They were added to the game engine in order to give Raven's mappers a much more vast palette of doors, machinery, crushing traps, and secret push walls than was previously achievable, somewhat closing the gap with more modern engines.
<br/>([[Artwork of Doom|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
+
<br/>([[Polyobject|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
  
  

Revision as of 14:13, 1 February 2016

About DoomWiki.org

The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 3, the upcoming Doom, and more. We have created 23,448 articles to date.

This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.

See the news board to read and post news about ongoing or upcoming events in the Doom universe.


Atlas


Trivia

Did you know that the Strife ID badge and ID card have their ingame lock messages transposed?

(More trivia...)

Featured Article

Sliding door polyobjects MAP10 Hexen.png

Polyobject

A polyobject is a movable convex group of one-sided linedefs. This extension of the Doom engine was originally implemented in Hexen by programmer Ben Gokey of Raven Software. They were added to the game engine in order to give Raven's mappers a much more vast palette of doors, machinery, crushing traps, and secret push walls than was previously achievable, somewhat closing the gap with more modern engines.
(read more) (feature nominations)


Guides and Tutorials

Find out how to get into the world of Doom quickly with these step-by-step guides:


DoomWiki.org needs you!

Looking for something to do? Here are some of the Doom Wiki's greatest needs:


Useful articles

Find critical information for editing the wiki with these resources:

Affiliates Other Doom-related Wikis
More: See our WikiNode