Difference between revisions of "Entryway"
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− | ''' | + | A '''polyobject''' is a movable convex group of one-sided [[linedef]]s. This extension of the Doom engine was originally implemented in Hexen by programmer [[Ben Gokey]] of Raven Software. They were added to the game engine in order to give Raven's mappers a much more vast palette of doors, machinery, crushing traps, and secret push walls than was previously achievable, somewhat closing the gap with more modern engines. |
− | <br/>([[ | + | <br/>([[Polyobject|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])'' |
Revision as of 14:13, 1 February 2016
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The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 3, the upcoming Doom, and more. We have created 23,448 articles to date.
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Trivia
Did you know that the Strife ID badge and ID card have their ingame lock messages transposed?
(More trivia...)
Featured Article
Polyobject
A polyobject is a movable convex group of one-sided linedefs. This extension of the Doom engine was originally implemented in Hexen by programmer Ben Gokey of Raven Software. They were added to the game engine in order to give Raven's mappers a much more vast palette of doors, machinery, crushing traps, and secret push walls than was previously achievable, somewhat closing the gap with more modern engines.
(read more) (feature nominations)
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