Difference between revisions of "Entryway"

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[[File:Radius attack.png|right|100px]]
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===[[Blast damage]]===
[[File:Wall_wiggle.gif|right|100px]]
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'''Blast damage''' attacks, also referred to as '''splash damage''', inflict radius damage in the area surrounding their point of explosion, in addition to any damage inflicted by the direct hit from the source actor. For each object that can be damaged, the distance to the center of the explosion is calculated as the greater of the x- and y-distance of the centers, less the radius of the object. The line-of-sight is checked, and if the view of the object from the explosion is obstructed, no damage is inflicted. Otherwise, damage is equal to blast radius minus the distance.
===[[Wall wiggle bug]]===
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<br/>([[Blast damage|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
The '''wall wiggle bug''', also known as the floor wiggle or wobbly line bug, is a graphical glitch most often apparent when a player is positioned in such a way that a two-sided linedef passes almost directly through the center of the player. Due to the nature of the glitch, it is generally observed when the player is standing at the boundary between two sectors with different heights, such that there is a ledge visible above or beneath the player. The glitch results in the line demarcating the ledge appearing to "wiggle" back and forth in a distracting and unrealistic manner as the player moves.
 
<br/>([[Wall wiggle bug|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
 
  
  
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* [[How to play Doom on modern Windows systems|How to play Doom on Windows]]
 
* [[How to play Doom on modern Windows systems|How to play Doom on Windows]]
 
* [[Levels|Walkthroughs for each level]]
 
* [[Levels|Walkthroughs for each level]]
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* [[Comparison of source ports]]
  
  
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Looking for something to do? Here are some of the Doom Wiki's greatest needs:
 
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* [[:Category:Articles with unsourced statements|Add citations to articles]]
 
* [[:Category:Articles with unsourced statements|Add citations to articles]]
* Add information on [[Hacx]] [[Hacx#Levels|levels]], items and [[Hacx#Weapons|weapons]]
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* Add information on [[Hacx]] [[Hacx#Levels|levels]], [[Hacx#Items|items]] and [[Hacx#Weapons|weapons]]
 
* Add to [[:Category:Stubs|article stubs]]
 
* Add to [[:Category:Stubs|article stubs]]
 
* [[:Category:Cleanup|Clean up articles]]
 
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* Complete walkthroughs for all [[Levels|stock levels]]
 
* Complete walkthroughs for all [[Levels|stock levels]]
 
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* [[:Category:Doom 3|Doom 3 material]], especially [[Doom 3: BFG Edition]] content
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* [[:Category:Doom (2016)|Doom (2016) material]]
 
* Investigate [[:Category:Images with unknown source|unclear image copyrights]]
 
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* Replace [[:Category:Screenshots using an incorrect aspect ratio|screenshots]] using an incorrect [[aspect ratio]]

Revision as of 11:01, 1 February 2017

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Featured Article - February 2017

Radius attack.png

Blast damage

Blast damage attacks, also referred to as splash damage, inflict radius damage in the area surrounding their point of explosion, in addition to any damage inflicted by the direct hit from the source actor. For each object that can be damaged, the distance to the center of the explosion is calculated as the greater of the x- and y-distance of the centers, less the radius of the object. The line-of-sight is checked, and if the view of the object from the explosion is obstructed, no damage is inflicted. Otherwise, damage is equal to blast radius minus the distance.
(read more) (feature nominations)


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