Difference between revisions of "Entryway"

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[[File:Radius attack.png|right|100px]]
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===[[Blast damage]]===
[[File:KDiZD final boss.png|right|100px]]
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'''Blast damage''' attacks, also referred to as '''splash damage''', inflict radius damage in the area surrounding their point of explosion, in addition to any damage inflicted by the direct hit from the source actor. For each object that can be damaged, the distance to the center of the explosion is calculated as the greater of the x- and y-distance of the centers, less the radius of the object. The line-of-sight is checked, and if the view of the object from the explosion is obstructed, no damage is inflicted. Otherwise, damage is equal to blast radius minus the distance.
===[[ZDoom]]===
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<br/>([[Blast damage|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
'''ZDoom''' is an advanced source port with Boom compatibility; complete support for Heretic, Hexen, Strife, and Chex Quest; as well as many additional new features. The port is maintained by Randy Heit, Graf Zahl, and Blzut3. Notable independent game projects for the port include Foreverhood, Action Doom 2: Urban Brawl, Chex Quest 3, and Harmony. ZDoom has also served as a popular code base to build upon, with numerous other source ports derived from it or using portions of its code.
 
<br/>([[ZDoom|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
 
  
  
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* [[How to play Doom on modern Windows systems|How to play Doom on Windows]]
 
* [[How to play Doom on modern Windows systems|How to play Doom on Windows]]
 
* [[Levels|Walkthroughs for each level]]
 
* [[Levels|Walkthroughs for each level]]
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* [[Comparison of source ports]]
  
  
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* Add to [[:Category:Stubs|article stubs]]
 
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* [[:Category:Cleanup|Clean up articles]]
 
* [[:Category:Cleanup|Clean up articles]]
* Complete the [[Strife#Levels|Strife levels]] pages
 
 
* Complete walkthroughs for all [[Levels|stock levels]]
 
* Complete walkthroughs for all [[Levels|stock levels]]
 
* Create [[Special:Wantedpages|wanted articles]]
 
* Create [[Special:Wantedpages|wanted articles]]
 
* [[:Category:Editing|Doom editing tutorials]]
 
* [[:Category:Editing|Doom editing tutorials]]
 
* [[:Category:Doom 3|Doom 3 material]], especially [[Doom 3: BFG Edition]] content
 
* [[:Category:Doom 3|Doom 3 material]], especially [[Doom 3: BFG Edition]] content
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* [[:Category:Doom (2016)|Doom (2016) material]]
 
* Investigate [[:Category:Images with unknown source|unclear image copyrights]]
 
* Investigate [[:Category:Images with unknown source|unclear image copyrights]]
 
* Replace [[:Category:Screenshots using an incorrect aspect ratio|screenshots]] using an incorrect [[aspect ratio]]
 
* Replace [[:Category:Screenshots using an incorrect aspect ratio|screenshots]] using an incorrect [[aspect ratio]]

Revision as of 11:01, 1 February 2017

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Featured Article - February 2017

Radius attack.png

Blast damage

Blast damage attacks, also referred to as splash damage, inflict radius damage in the area surrounding their point of explosion, in addition to any damage inflicted by the direct hit from the source actor. For each object that can be damaged, the distance to the center of the explosion is calculated as the greater of the x- and y-distance of the centers, less the radius of the object. The line-of-sight is checked, and if the view of the object from the explosion is obstructed, no damage is inflicted. Otherwise, damage is equal to blast radius minus the distance.
(read more) (feature nominations)


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