Difference between revisions of "Entryway"

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{{HeadingB|Featured Article - October 2016}}
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{{HeadingB|Featured Article - February 2017}}
[[File:Cyberdemon-HellRevealed-map26.png|right|100px]]
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[[File:Radius attack.png|right|100px]]
===[[Cyberdemon]]===
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===[[Blast damage]]===
The '''cyberdemon''' is a towering, hellish marriage of demon flesh and technology, with a gigantic muscular stature, a minotaur-like head with prominent black and gray horns, a gored humanoid torso filled with red wiring, a metallic prosthetic right leg, and a large rocket launcher mounted on its left arm. By far the most formidable enemy in classic Doom, and one of the most intimidating boss monsters in video game history, it is more than capable of taking out a healthy player in one hit from its arm-grafted weapon.
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'''Blast damage''' attacks, also referred to as '''splash damage''', inflict radius damage in the area surrounding their point of explosion, in addition to any damage inflicted by the direct hit from the source actor. For each object that can be damaged, the distance to the center of the explosion is calculated as the greater of the x- and y-distance of the centers, less the radius of the object. The line-of-sight is checked, and if the view of the object from the explosion is obstructed, no damage is inflicted. Otherwise, damage is equal to blast radius minus the distance.
<br/>([[Cyberdemon|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
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<br/>([[Blast damage|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
  
  
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* [[How to play Doom on modern Windows systems|How to play Doom on Windows]]
 
* [[How to play Doom on modern Windows systems|How to play Doom on Windows]]
 
* [[Levels|Walkthroughs for each level]]
 
* [[Levels|Walkthroughs for each level]]
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* [[Comparison of source ports]]
  
  

Revision as of 11:01, 1 February 2017

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Trivia

Did you know that in vanilla Doom it is possible to render an arch-vile attack harmless by saving and loading the game while the arch-vile is performing the offensive?

(More trivia...)

Featured Article - February 2017

Radius attack.png

Blast damage

Blast damage attacks, also referred to as splash damage, inflict radius damage in the area surrounding their point of explosion, in addition to any damage inflicted by the direct hit from the source actor. For each object that can be damaged, the distance to the center of the explosion is calculated as the greater of the x- and y-distance of the centers, less the radius of the object. The line-of-sight is checked, and if the view of the object from the explosion is obstructed, no damage is inflicted. Otherwise, damage is equal to blast radius minus the distance.
(read more) (feature nominations)


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