Difference between revisions of "Entryway"

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[[File:MM Intermission.png|right|110px]]
===[[idgames archive]]===
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===[[Memento Mori]]===
The '''idgames archive''' is the largest online archive of levels, modifications, tools and other material for Doom engine games. The archive was founded in 1994 by Barry Bloom, and is currently hosted on the FTP site of gamers.org, where it has been housed since 2001. To alleviate bandwidth usage and ensure that data will not be lost, the archive is mirrored on various alternative FTP sites around the world which are recommended for downloads.  
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'''Memento Mori''' is a 1995 megawad that contains 32 new levels, designed by two members of the Innocent Crew, Denis and Thomas Möller, along with 19 other authors, including Tom Mustaine and both Dario and Milo Casali. It was initially released in December 1995, and saw an updated release in February 1996.  In contrast to most megawads, it is designed especially for cooperative multiplayer gameplay, although it can be played in single-player as well. It is also one of the few PWADs that are allowed to be used in Compet-N speedruns.
<br/>([[idgames archive|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
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<br/>([[Memento Mori|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
  
  

Revision as of 11:18, 2 April 2017

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Trivia

Did you know that in the original Doom games the speed of projectiles does not take the vertical dimension into account? For example, this causes monsters' fireballs to travel extremely fast when fired from above or below.

(More trivia...)

Featured Article - April 2017

MM Intermission.png

Memento Mori

Memento Mori is a 1995 megawad that contains 32 new levels, designed by two members of the Innocent Crew, Denis and Thomas Möller, along with 19 other authors, including Tom Mustaine and both Dario and Milo Casali. It was initially released in December 1995, and saw an updated release in February 1996. In contrast to most megawads, it is designed especially for cooperative multiplayer gameplay, although it can be played in single-player as well. It is also one of the few PWADs that are allowed to be used in Compet-N speedruns.
(read more) (feature nominations)


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