Difference between revisions of "Entryway"

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* [[Freedoom]], [[Blasphemer]], [[Zauberer]]
 
* [[Freedoom]], [[Blasphemer]], [[Zauberer]]
 
* [[Doom 3]], [[Doom 3: Resurrection of Evil|Resurrection of Evil]], [[Doom 3: BFG Edition|BFG Edition]], [[The Lost Mission]]
 
* [[Doom 3]], [[Doom 3: Resurrection of Evil|Resurrection of Evil]], [[Doom 3: BFG Edition|BFG Edition]], [[The Lost Mission]]
* [[Doom (2016)]]: The game previously known as Doom 4.
+
* [[Doom (2016)]], [[Doom VFR]]
 
* [[Doom RPG]], [[Doom II RPG]], [[Doom Resurrection (iPhone)|Doom Resurrection]]
 
* [[Doom RPG]], [[Doom II RPG]], [[Doom Resurrection (iPhone)|Doom Resurrection]]
 
* [[Commercial games|All games...]]
 
* [[Commercial games|All games...]]
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<!-- ********** Start of right-column - help, stuff to do, new articles - 300px width -->
 
<!-- ********** Start of right-column - help, stuff to do, new articles - 300px width -->
 
<div id="frontpage-column-right">
 
<div id="frontpage-column-right">
<!--
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{{HeadingB|Featured Article - June 2017}}
-->
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[[File:Dhe31 start.png|right|110px]]
{{HeadingB|Featured Article}}
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===[[DeHackEd]]===
[[File:Wall_wiggle.gif|right|100px]]
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'''DeHackEd''' is an editor originally created for [[vanilla Doom]] that allows the operation of the executable to be changed.  It was developed by [[Greg Lewis (Tree)|Greg Lewis]].  Hit points, sounds, frame sequences, text strings and several other miscellaneous values can be changed. Modifications can be distributed in the form of DeHackEd "patches" which can be applied to the executable.
===[[Wall wiggle bug]]===
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The '''wall wiggle bug''', also known as the floor wiggle or wobbly line bug, is a graphical glitch most often apparent when a player is positioned in such a way that a two-sided linedef passes almost directly through the center of the player. Due to the nature of the glitch, it is generally observed when the player is standing at the boundary between two sectors with different heights, such that there is a ledge visible above or beneath the player. The glitch results in the line demarcating the ledge appearing to "wiggle" back and forth in a distracting and unrealistic manner as the player moves.
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The most common patches add fast monsters and weapons, player-seeking-self-detonating barrels, and so on. However, more balanced and artistic modifications can and have been made.
<br/>([[Wall wiggle bug|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
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<br/>([[DeHackEd|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
  
  
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* [[How to play Doom on modern Windows systems|How to play Doom on Windows]]
 
* [[How to play Doom on modern Windows systems|How to play Doom on Windows]]
 
* [[Levels|Walkthroughs for each level]]
 
* [[Levels|Walkthroughs for each level]]
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* [[Comparison of source ports]]
  
  
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Looking for something to do? Here are some of the Doom Wiki's greatest needs:
 
Looking for something to do? Here are some of the Doom Wiki's greatest needs:
 
* [[:Category:Articles with unsourced statements|Add citations to articles]]
 
* [[:Category:Articles with unsourced statements|Add citations to articles]]
* Add information on [[Hacx]] [[Hacx#Levels|levels]], items and [[Hacx#Weapons|weapons]]
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* Add information on [[Hacx]] [[Hacx#Levels|levels]], [[Hacx#Items|items]] and [[Hacx#Weapons|weapons]]
 
* Add to [[:Category:Stubs|article stubs]]
 
* Add to [[:Category:Stubs|article stubs]]
 
* [[:Category:Cleanup|Clean up articles]]
 
* [[:Category:Cleanup|Clean up articles]]
* Complete the [[Strife#Levels|Strife levels]] pages
 
 
* Complete walkthroughs for all [[Levels|stock levels]]
 
* Complete walkthroughs for all [[Levels|stock levels]]
 
* Create [[Special:Wantedpages|wanted articles]]
 
* Create [[Special:Wantedpages|wanted articles]]
 
* [[:Category:Editing|Doom editing tutorials]]
 
* [[:Category:Editing|Doom editing tutorials]]
 
* [[:Category:Doom 3|Doom 3 material]], especially [[Doom 3: BFG Edition]] content
 
* [[:Category:Doom 3|Doom 3 material]], especially [[Doom 3: BFG Edition]] content
 +
* [[:Category:Doom (2016)|Doom (2016) material]]
 
* Investigate [[:Category:Images with unknown source|unclear image copyrights]]
 
* Investigate [[:Category:Images with unknown source|unclear image copyrights]]
 
* Replace [[:Category:Screenshots using an incorrect aspect ratio|screenshots]] using an incorrect [[aspect ratio]]
 
* Replace [[:Category:Screenshots using an incorrect aspect ratio|screenshots]] using an incorrect [[aspect ratio]]

Revision as of 08:04, 27 June 2017

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Featured Article - June 2017

Dhe31 start.png

DeHackEd

DeHackEd is an editor originally created for vanilla Doom that allows the operation of the executable to be changed. It was developed by Greg Lewis. Hit points, sounds, frame sequences, text strings and several other miscellaneous values can be changed. Modifications can be distributed in the form of DeHackEd "patches" which can be applied to the executable.

The most common patches add fast monsters and weapons, player-seeking-self-detonating barrels, and so on. However, more balanced and artistic modifications can and have been made.
(read more) (feature nominations)


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