Difference between revisions of "Entryway"

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(Featured article for September)
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* [[Freedoom]], [[Blasphemer]], [[Zauberer]]
 
* [[Freedoom]], [[Blasphemer]], [[Zauberer]]
 
* [[Doom 3]], [[Doom 3: Resurrection of Evil|Resurrection of Evil]], [[Doom 3: BFG Edition|BFG Edition]], [[The Lost Mission]]
 
* [[Doom 3]], [[Doom 3: Resurrection of Evil|Resurrection of Evil]], [[Doom 3: BFG Edition|BFG Edition]], [[The Lost Mission]]
* [[Doom (2016)]]: The game previously known as Doom 4.
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* [[Doom (2016)]], [[Doom VFR]]
 
* [[Doom RPG]], [[Doom II RPG]], [[Doom Resurrection (iPhone)|Doom Resurrection]]
 
* [[Doom RPG]], [[Doom II RPG]], [[Doom Resurrection (iPhone)|Doom Resurrection]]
 
* [[Commercial games|All games...]]
 
* [[Commercial games|All games...]]
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{{HeadingB|Featured Article - June 2017}}
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[[File:Dhe31 start.png|right|110px]]
{{HeadingB|Featured Article - September 2016}}
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===[[DeHackEd]]===
[[File:Doom_64-box-cover.jpg|right|100px]]
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'''DeHackEd''' is an editor originally created for [[vanilla Doom]] that allows the operation of the executable to be changed. It was developed by [[Greg Lewis (Tree)|Greg Lewis]].  Hit points, sounds, frame sequences, text strings and several other miscellaneous values can be changed. Modifications can be distributed in the form of DeHackEd "patches" which can be applied to the executable.  
===[[Doom 64]]===
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'''Doom 64''', released March 31, 1997 for the Nintendo 64, is a sequel to Doom II. The game has all new graphics and runs on a modified Doom engine, based on the Sony PlayStation port. Doom 64 was released by Midway Games, in cooperation with id Software. The plot focuses on events following the original games in the series. An evil entity known as the Mother Demon has survived and brought back the decaying dead creatures the player once killed. It is up to him, the lone space marine, to stop the legions once again.
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The most common patches add fast monsters and weapons, player-seeking-self-detonating barrels, and so on. However, more balanced and artistic modifications can and have been made.
<br/>([[Doom 64|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
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<br/>([[DeHackEd|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
  
  
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* [[How to play Doom on modern Windows systems|How to play Doom on Windows]]
 
* [[How to play Doom on modern Windows systems|How to play Doom on Windows]]
 
* [[Levels|Walkthroughs for each level]]
 
* [[Levels|Walkthroughs for each level]]
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* [[Comparison of source ports]]
  
  

Revision as of 08:04, 27 June 2017

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Trivia

Did you know that you can only get 100% secrets in Doom II by having a door close on the player while a pain elemental tries to create a lost soul?

(More trivia...)

Featured Article - June 2017

Dhe31 start.png

DeHackEd

DeHackEd is an editor originally created for vanilla Doom that allows the operation of the executable to be changed. It was developed by Greg Lewis. Hit points, sounds, frame sequences, text strings and several other miscellaneous values can be changed. Modifications can be distributed in the form of DeHackEd "patches" which can be applied to the executable.

The most common patches add fast monsters and weapons, player-seeking-self-detonating barrels, and so on. However, more balanced and artistic modifications can and have been made.
(read more) (feature nominations)


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