Difference between revisions of "Entryway"

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* [[Freedoom]], [[Blasphemer]], [[Zauberer]]
 
* [[Freedoom]], [[Blasphemer]], [[Zauberer]]
 
* [[Doom 3]], [[Doom 3: Resurrection of Evil|Resurrection of Evil]], [[Doom 3: BFG Edition|BFG Edition]], [[The Lost Mission]]
 
* [[Doom 3]], [[Doom 3: Resurrection of Evil|Resurrection of Evil]], [[Doom 3: BFG Edition|BFG Edition]], [[The Lost Mission]]
* [[Doom (2016)]]: The game previously known as Doom 4.
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* [[Doom (2016)]], [[Doom VFR]]
 
* [[Doom RPG]], [[Doom II RPG]], [[Doom Resurrection (iPhone)|Doom Resurrection]]
 
* [[Doom RPG]], [[Doom II RPG]], [[Doom Resurrection (iPhone)|Doom Resurrection]]
 
* [[Commercial games|All games...]]
 
* [[Commercial games|All games...]]
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<!-- ********** Start of right-column - help, stuff to do, new articles - 300px width -->
 
<!-- ********** Start of right-column - help, stuff to do, new articles - 300px width -->
 
<div id="frontpage-column-right">
 
<div id="frontpage-column-right">
{{HeadingB|Featured Article - October 2016}}
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{{HeadingB|Featured Article - June 2017}}
[[File:Cyberdemon-HellRevealed-map26.png|right|88px]]
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[[File:Dhe31 start.png|right|110px]]
===[[Cyberdemon]]===
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===[[DeHackEd]]===
The '''cyberdemon''' is a towering, hellish marriage of demon flesh and technology, with a gigantic muscular stature, a minotaur-like head with prominent black and gray horns, a gored humanoid torso filled with red wiring, a metallic prosthetic right leg, and a large rocket launcher mounted on its left arm. By far the most formidable enemy in classic Doom, and one of the most intimidating boss monsters in video game history, it is more than capable of taking out a healthy player in one hit from its arm-grafted weapon.
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'''DeHackEd''' is an editor originally created for [[vanilla Doom]] that allows the operation of the executable to be changed.  It was developed by [[Greg Lewis (Tree)|Greg Lewis]].  Hit points, sounds, frame sequences, text strings and several other miscellaneous values can be changed. Modifications can be distributed in the form of DeHackEd "patches" which can be applied to the executable.
<br/>([[Cyberdemon|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
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The most common patches add fast monsters and weapons, player-seeking-self-detonating barrels, and so on. However, more balanced and artistic modifications can and have been made.
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<br/>([[DeHackEd|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
  
  
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* [[How to play Doom on modern Windows systems|How to play Doom on Windows]]
 
* [[How to play Doom on modern Windows systems|How to play Doom on Windows]]
 
* [[Levels|Walkthroughs for each level]]
 
* [[Levels|Walkthroughs for each level]]
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* [[Comparison of source ports]]
  
  

Revision as of 08:04, 27 June 2017

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Did you know that the Doom music was based on music by bands including Pantera, AC/DC, Metallica, Slayer and Alice in Chains?

(More trivia...)

Featured Article - June 2017

Dhe31 start.png

DeHackEd

DeHackEd is an editor originally created for vanilla Doom that allows the operation of the executable to be changed. It was developed by Greg Lewis. Hit points, sounds, frame sequences, text strings and several other miscellaneous values can be changed. Modifications can be distributed in the form of DeHackEd "patches" which can be applied to the executable.

The most common patches add fast monsters and weapons, player-seeking-self-detonating barrels, and so on. However, more balanced and artistic modifications can and have been made.
(read more) (feature nominations)


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