Difference between revisions of "Entryway"

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(Featured article for February)
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* [[Freedoom]], [[Blasphemer]], [[Zauberer]]
 
* [[Freedoom]], [[Blasphemer]], [[Zauberer]]
 
* [[Doom 3]], [[Doom 3: Resurrection of Evil|Resurrection of Evil]], [[Doom 3: BFG Edition|BFG Edition]], [[The Lost Mission]]
 
* [[Doom 3]], [[Doom 3: Resurrection of Evil|Resurrection of Evil]], [[Doom 3: BFG Edition|BFG Edition]], [[The Lost Mission]]
* [[Doom (2016)]]: The game previously known as Doom 4.
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* [[Doom (2016)]], [[Doom VFR]]
 
* [[Doom RPG]], [[Doom II RPG]], [[Doom Resurrection (iPhone)|Doom Resurrection]]
 
* [[Doom RPG]], [[Doom II RPG]], [[Doom Resurrection (iPhone)|Doom Resurrection]]
 
* [[Commercial games|All games...]]
 
* [[Commercial games|All games...]]
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{{HeadingB|Featured Article - February 2017}}
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{{HeadingB|Featured Article - June 2017}}
[[File:Radius attack.png|right|100px]]
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[[File:Dhe31 start.png|right|110px]]
===[[Blast damage]]===
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===[[DeHackEd]]===
'''Blast damage''' attacks, also referred to as '''splash damage''', inflict radius damage in the area surrounding their point of explosion, in addition to any damage inflicted by the direct hit from the source actor. For each object that can be damaged, the distance to the center of the explosion is calculated as the greater of the x- and y-distance of the centers, less the radius of the object. The line-of-sight is checked, and if the view of the object from the explosion is obstructed, no damage is inflicted. Otherwise, damage is equal to blast radius minus the distance.
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'''DeHackEd''' is an editor originally created for [[vanilla Doom]] that allows the operation of the executable to be changed.  It was developed by [[Greg Lewis (Tree)|Greg Lewis]].  Hit points, sounds, frame sequences, text strings and several other miscellaneous values can be changed. Modifications can be distributed in the form of DeHackEd "patches" which can be applied to the executable.
<br/>([[Blast damage|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
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The most common patches add fast monsters and weapons, player-seeking-self-detonating barrels, and so on. However, more balanced and artistic modifications can and have been made.
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<br/>([[DeHackEd|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
  
  

Revision as of 08:04, 27 June 2017

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Trivia

Did you know that there are a total of six officially-licensed games that use the Doom engine (Doom, Doom II, Heretic, Hexen: Beyond Heretic, Strife: Quest for the Sigil, and Chex Quest)?

(More trivia...)

Featured Article - June 2017

Dhe31 start.png

DeHackEd

DeHackEd is an editor originally created for vanilla Doom that allows the operation of the executable to be changed. It was developed by Greg Lewis. Hit points, sounds, frame sequences, text strings and several other miscellaneous values can be changed. Modifications can be distributed in the form of DeHackEd "patches" which can be applied to the executable.

The most common patches add fast monsters and weapons, player-seeking-self-detonating barrels, and so on. However, more balanced and artistic modifications can and have been made.
(read more) (feature nominations)


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