Difference between revisions of "Entryway"

From DoomWiki.org

[checked revision][checked revision]
(Rejected the last text change (by Jameshaleyssfucked) and restored revision 154396 by Quasar)
(October featured article)
Line 131: Line 131:
 
<!-- ********** Start of right-column - help, stuff to do, new articles - 300px width -->
 
<!-- ********** Start of right-column - help, stuff to do, new articles - 300px width -->
 
<div id="frontpage-column-right">
 
<div id="frontpage-column-right">
{{HeadingB|Featured Article - September 2017}}
+
{{HeadingB|Featured Article - October 2017}}
[[File:Baronsinfighting-Dawnofthedead-e1m8.png|right|110px]]
+
[[File:Void title.png|right|110px]]
===[[Monster infighting]]===
+
===[[Void]]===
In the Doom games, Heretic, and Hexen, many of the enemy monsters can be tricked into fighting each other, a phenomenon which is generally called '''monster infighting'''. This can usually be accomplished by maneuvering into a position where one monster is in the line of fire of another. Since a monster does not have the intelligence to cease fire in the event that a fellow monster blocks his line of sight, it will attack without regard, possibly resulting in friendly fire. The damaged monster may then target the attacker, where combat between the two monsters will soon follow and continue until one participant either dies or is distracted by a third party's attacks. In the Doom games monsters will also retaliate when damaged indirectly by exploding barrels.  
+
'''Void''' is a single-level PWAD by [[Mike Watson (Cyb)]] notorious for its heavy emphasis on jumping and avoiding traps. The bulk of Void takes place in a chessboard-themed land of puzzles. The objective is to gather three skull keys to open the way to the lair of the Heresiarch and defeat it. Void was largely inspired by ''American McGee's Alice''.
<br/>([[Monster infighting|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
+
<br/>([[Void|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
  
  

Revision as of 04:08, 1 October 2017

About DoomWiki.org

The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 3, the newest Doom, and more. We have created 7,600 articles to date.

This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.

See the news board to read and post news about ongoing or upcoming events in the Doom universe.


Atlas


Trivia

Did you know that the graphic lumps for the episodes in Doom menu are still in DOOM2.WAD?

(More trivia...)

Featured Article - October 2017

Void title.png

Void

Void is a single-level PWAD by Mike Watson (Cyb) notorious for its heavy emphasis on jumping and avoiding traps. The bulk of Void takes place in a chessboard-themed land of puzzles. The objective is to gather three skull keys to open the way to the lair of the Heresiarch and defeat it. Void was largely inspired by American McGee's Alice.
(read more) (feature nominations)


Guides and Tutorials

Find out how to get into the world of Doom quickly with these step-by-step guides:


DoomWiki.org needs you!

Looking for something to do? Here are some of the Doom Wiki's greatest needs:


Useful articles

Find critical information for editing the wiki with these resources:

Affiliates Other Doom-related Wikis
More: See our WikiNode