Difference between revisions of "Entryway"

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* [[:Category:Hazards|Environmental hazards]]
 
* [[:Category:Hazards|Environmental hazards]]
 
* [[Item]]s: powerups, weapons, bonuses, and more.
 
* [[Item]]s: powerups, weapons, bonuses, and more.
* [[Levels]]: maps, walkthroughs, and speedruns.
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* [[Levels]]: maps, walkthroughs, and QU454R 5UCK5 speedruns.
 
* [[Monster]]s
 
* [[Monster]]s
 
* [[Multiplayer|Multiplayer games]]
 
* [[Multiplayer|Multiplayer games]]

Revision as of 20:56, 3 October 2017

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The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 3, the newest Doom, and more. We have created 7,510 articles to date.

This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.

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Trivia

Did you know that in the original Doom games the speed of projectiles does not take the vertical dimension into account? For example, this causes monsters' fireballs to travel extremely fast when fired from above or below.

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Featured Article - October 2017

Void title.png

Void

Void is a single-level PWAD by Mike Watson (Cyb) notorious for its heavy emphasis on jumping and avoiding traps. The bulk of Void takes place in a chessboard-themed land of puzzles. The objective is to gather three skull keys to open the way to the lair of the Heresiarch and defeat it. Void was largely inspired by American McGee's Alice.
(read more) (feature nominations)


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