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===[[Sony PlayStation|Doom for Sony PlayStation]]===
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===[[ZDaemon]]===
The Sony PlayStation version of Doom is a port of Doom and Doom II by Williams Entertainment. It was released on November 16, 1995, and runs on a modified version of the Doom engine used in the Atari Jaguar port. It features 28 levels from Ultimate Doom, 23 from Doom II and 7 original levels.
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'''ZDaemon''' is a multiplayer-focused source port based on ZDoom for both Windows and Linux/Unix (server only at this time). ZDaemon was originally derived from ZDoom v1.23, which was one of the last major versions of ZDoom before moving to its current 2.xx codebase. It includes some of ZDoom's advanced features such as the majority of line types, sloped lines, and deep water, but lacks some later implementations such as DECORATE, flat and texture mixing, and other similar features. ZDaemon features an enhanced network code suitable for client/server games, stats and experience collection, teamplay support, and a Capture the Flag mode.
<br/>([[Sony PlayStation|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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<br/>([[ZDaemon|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
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Revision as of 17:14, 1 February 2019

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Featured Article - February 2019

ZDaemon

ZDaemon is a multiplayer-focused source port based on ZDoom for both Windows and Linux/Unix (server only at this time). ZDaemon was originally derived from ZDoom v1.23, which was one of the last major versions of ZDoom before moving to its current 2.xx codebase. It includes some of ZDoom's advanced features such as the majority of line types, sloped lines, and deep water, but lacks some later implementations such as DECORATE, flat and texture mixing, and other similar features. ZDaemon features an enhanced network code suitable for client/server games, stats and experience collection, teamplay support, and a Capture the Flag mode.
(read more) (feature nominations)

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