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Difference between revisions of "Entryway"

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(Just for today :))
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===Happy 25th anniversary, [[Doom]]!===
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===[[Conversation]]===
'''Doom''' (officially cased '''DOOM''') is the first release of the Doom series, and one of the games that consolidated the first-person shooter genre. With a science fiction and horror style, it gives the players the role of marines who find themselves in the focal point of an invasion from hell. The game introduced deathmatch and cooperative play in the explicit sense, and helped further the practice of allowing and encouraging fan-made modifications of commercial video games. It was first released on December 10, 1993, when a shareware copy was uploaded to an FTP server at the University of Wisconsin.
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'''Conversations''' or '''dialogues''' are a feature of Strife: Quest for the Sigil, allowing peaceful interactions with NPCs.
<br/>([[Doom|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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A conversation takes place between the player and one NPC, sometimes with added commentary by BlackBird. Plot-relevant conversations usually feature a full-screen portrait of the character and voice-acting for his lines. During a conversation, inventory items can be given to or taken from the player (which is how shopping is implemented).
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<br/>([[Conversation|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
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Revision as of 02:04, 1 August 2019

About DoomWiki.org

The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 3, Doom (2016), Doom Eternal, and more. We have created 23,208 articles to date.

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Trivia

Did you know that id Software employee Tim Willits was contracted to make a level for a PWAD theme after a brand of soda?

(More trivia...)

Featured Article - August 2019

Oraculo Strife.png

Conversation

Conversations or dialogues are a feature of Strife: Quest for the Sigil, allowing peaceful interactions with NPCs. A conversation takes place between the player and one NPC, sometimes with added commentary by BlackBird. Plot-relevant conversations usually feature a full-screen portrait of the character and voice-acting for his lines. During a conversation, inventory items can be given to or taken from the player (which is how shopping is implemented).
(read more) (feature nominations)

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