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Difference between revisions of "Entryway"

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===[[ZDCMP2]] ([[ZDCMP2/Walkthrough|Walkthrough]])===
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===[[Doom/Master]]===
'''ZDoom Community Map Project: Take II,''' abbreviated to '''ZDCMP2''', is a single map for ZDoom designed by a large number of mappers. It is one of the largest levels ever made. It took over two years to build, with a final release on 25 May 2014. The map makes extensive use of ZDoom features, such as 3D floors and portals. The second release candidate, released on 9 December 2013, won one of the 20th Annual Cacowards.
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'''Doom/Master''' is a frontend for Doom (officially supporting registered versions 1.2 through 1.6 as of the final v3.0 release) developed by Simply Silly Software programmer Joe Wilcox (Sillysoft) in 1994. It is particularly notable for becoming a basis for the '''D! frontend''', an initially identical product which was licensed by WizardWorks for inclusion with most versions of the D!ZONE commercial compilation series.
<br/>([[ZDCMP2|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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<br/>([[Doom/Master|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
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Revision as of 11:38, 4 February 2020

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Featured Article - February 2020

DM30Title.png

Doom/Master

Doom/Master is a frontend for Doom (officially supporting registered versions 1.2 through 1.6 as of the final v3.0 release) developed by Simply Silly Software programmer Joe Wilcox (Sillysoft) in 1994. It is particularly notable for becoming a basis for the D! frontend, an initially identical product which was licensed by WizardWorks for inclusion with most versions of the D!ZONE commercial compilation series.
(read more) (feature nominations)

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