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Difference between revisions of "Entryway"

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===[[Doom Eternal]]===
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===[[UAC Ultra]]===
Doom Eternal is a sequel to Doom (2016) that was released for PC, Microsoft Xbox One, Sony PlayStation 4 on March 20, 2020, coinciding with the re-release of Doom 64. The game features an even more powerful Doom Slayer taking on twice as many types of demons, with portions of the game set on Earth, Phobos, Mars, and Hell, and utilizes the next iteration of the id Tech engine, id Tech 7.
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'''UAC Ultra''' is a WAD originally released on March 28, 2010 by Jamie Bainbridge (Super Jamie) and Jon Vail (40oz) which requires a Boom-compatible source port. It makes exclusive use of a set of custom textures created by Vail, and features two new monsters. It consists of 11 levels, and an inescapable "credits" level which prevents the player from progressing into the standard Doom II level set.
<br/>([[Doom Eternal|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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UAC Ultra won a Doomworld Cacoward in 2010.
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<br/>([[UAC Ultra|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
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Revision as of 12:58, 8 April 2020

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Did you know that in pre-release versions of Doom II, arachnotrons looked more like spiderdemons, complete with a super-chaingun?

(More trivia...)

Featured article - March 2020

UAC Ultra title.png

UAC Ultra

UAC Ultra is a WAD originally released on March 28, 2010 by Jamie Bainbridge (Super Jamie) and Jon Vail (40oz) which requires a Boom-compatible source port. It makes exclusive use of a set of custom textures created by Vail, and features two new monsters. It consists of 11 levels, and an inescapable "credits" level which prevents the player from progressing into the standard Doom II level set.

UAC Ultra won a Doomworld Cacoward in 2010.
(read more) (feature nominations)

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