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Difference between revisions of "Entryway"

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(Featured article for September)
(Featured article for August)
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* [[Doom engine]]
 
* [[Doom engine]]
 
* [[Environment variables]]
 
* [[Environment variables]]
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* [[:Category:Executable hacks|Executable hacks]]
 
* [[File formats]]
 
* [[File formats]]
 
* [[Lump]]s
 
* [[Lump]]s
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* [[Doom source code|Source code]]
 
* [[Doom source code|Source code]]
 
* [[:Category:Source ports|Source ports]]
 
* [[:Category:Source ports|Source ports]]
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* [[:Category:Source modifications|Source modifications]]
 
* [[WAD|WAD file format]]
 
* [[WAD|WAD file format]]
 
</div></div>
 
</div></div>
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{{HeadingB|Featured Article - September 2019|3px 0 10px 0}}
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{{HeadingB|Featured article - August 2020|3px 0 10px 0}}
[[File:Hissy2.jpg|right|110px]] <!-- usual size: 110px -->
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[[File:SNES_Doom_Box_Art.jpg|right|110px]] <!-- usual size: 110px -->
===[[Hissy]]===
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===[[Super NES]]===
'''Hissy''' is a plush Cacodemon created by Jonas Feragen (Chrozoron) sometime around 1994-1995. Hissy has become somewhat of an icon among certain portions of the Doom community. She is also the mascot of the Doom Wiki itself. She even appears in the Skulltag source port, and the WADs Cacodemon Squad, EarthBound Doom and Action Doom.
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'''Doom for the Super Nintendo Entertainment System''' was developed by Sculptured Software, Inc. It was released on September 1, 1995, near the end of the system's life cycle. The cartridge features a Super FX 2 chip, and was one of only three Super NES games to feature a colored cartridge, with the NTSC version being available in a red casing. The game does not use the Doom engine, but is instead powered by a custom engine programmed by Randy Linden called the Reality Engine.
 
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<br/>([[Super NES|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
Hissy was originally slated to go on a "world tour", visiting one Doomer every two weeks, and then passed on to the next Doomer on the list.
 
<br/>([[Hissy|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
 
  
 
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* [[:Category:Editing|Doom editing tutorials]]
 
* [[:Category:Editing|Doom editing tutorials]]
 
* [[:Category:Doom 3|Doom 3 material]], especially [[Doom 3: BFG Edition]] content
 
* [[:Category:Doom 3|Doom 3 material]], especially [[Doom 3: BFG Edition]] content
* [[:Category:Doom (2016)|Doom (2016) material]]
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* [[:Category:Doom (2016)|Doom (2016)]] and [[:Category:Doom Eternal|Doom Eternal]] material
 
* Investigate [[:Category:Images with unknown source|unclear image copyrights]]
 
* Investigate [[:Category:Images with unknown source|unclear image copyrights]]
 
* Replace [[:Category:Screenshots using an incorrect aspect ratio|screenshots]] using an incorrect [[aspect ratio]]
 
* Replace [[:Category:Screenshots using an incorrect aspect ratio|screenshots]] using an incorrect [[aspect ratio]]

Revision as of 06:26, 1 August 2020

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Featured article - August 2020

SNES Doom Box Art.jpg

Super NES

Doom for the Super Nintendo Entertainment System was developed by Sculptured Software, Inc. It was released on September 1, 1995, near the end of the system's life cycle. The cartridge features a Super FX 2 chip, and was one of only three Super NES games to feature a colored cartridge, with the NTSC version being available in a red casing. The game does not use the Doom engine, but is instead powered by a custom engine programmed by Randy Linden called the Reality Engine.
(read more) (feature nominations)

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