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Difference between revisions of "Entryway"

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* [[Doom engine]]
 
* [[Doom engine]]
 
* [[Environment variables]]
 
* [[Environment variables]]
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* [[:Category:Executable hacks|Executable hacks]]
 
* [[File formats]]
 
* [[File formats]]
 
* [[Lump]]s
 
* [[Lump]]s
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* [[Doom source code|Source code]]
 
* [[Doom source code|Source code]]
 
* [[:Category:Source ports|Source ports]]
 
* [[:Category:Source ports|Source ports]]
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* [[:Category:Source modifications|Source modifications]]
 
* [[WAD|WAD file format]]
 
* [[WAD|WAD file format]]
 
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[[File:Heretictitle.png|right|110px]] <!-- usual size: 110px -->
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===[[Heretic]]===
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===[[Super NES]]===
'''Heretic''', released on December 23, 1994, is a hit fantasy/action game by Raven Software, the result of their second team-up with id Software after Shadowcaster. Based on a modified Doom engine, Heretic pioneered an inventory system for real-time item use that has become commonplace in the FPS genre. id Software published the game under its brand. Like Doom before it, the game was initially released as shareware with the ability to call or mail in to receive the registered version. A later, expanded commercial release as '''Heretic: Shadow of the Serpent Riders''' was distributed to retail stores by GT Interactive.
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'''Doom for the Super Nintendo Entertainment System''' was developed by Sculptured Software, Inc. It was released on September 1, 1995, near the end of the system's life cycle. The cartridge features a Super FX 2 chip, and was one of only three Super NES games to feature a colored cartridge, with the NTSC version being available in a red casing. The game does not use the Doom engine, but is instead powered by a custom engine programmed by Randy Linden called the Reality Engine.
<br/>([[Heretic|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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<br/>([[Super NES|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
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* [[:Category:Editing|Doom editing tutorials]]
 
* [[:Category:Editing|Doom editing tutorials]]
 
* [[:Category:Doom 3|Doom 3 material]], especially [[Doom 3: BFG Edition]] content
 
* [[:Category:Doom 3|Doom 3 material]], especially [[Doom 3: BFG Edition]] content
* [[:Category:Doom (2016)|Doom (2016) material]]
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* [[:Category:Doom (2016)|Doom (2016)]] and [[:Category:Doom Eternal|Doom Eternal]] material
 
* Investigate [[:Category:Images with unknown source|unclear image copyrights]]
 
* Investigate [[:Category:Images with unknown source|unclear image copyrights]]
 
* Replace [[:Category:Screenshots using an incorrect aspect ratio|screenshots]] using an incorrect [[aspect ratio]]
 
* Replace [[:Category:Screenshots using an incorrect aspect ratio|screenshots]] using an incorrect [[aspect ratio]]

Revision as of 06:26, 1 August 2020

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Featured article - August 2020

SNES Doom Box Art.jpg

Super NES

Doom for the Super Nintendo Entertainment System was developed by Sculptured Software, Inc. It was released on September 1, 1995, near the end of the system's life cycle. The cartridge features a Super FX 2 chip, and was one of only three Super NES games to feature a colored cartridge, with the NTSC version being available in a red casing. The game does not use the Doom engine, but is instead powered by a custom engine programmed by Randy Linden called the Reality Engine.
(read more) (feature nominations)

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