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Difference between revisions of "Entryway"

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* [[Doom engine]]
 
* [[Doom engine]]
 
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* [[:Category:Executable hacks|Executable hacks]]
 
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* [[Doom source code|Source code]]
 
* [[Doom source code|Source code]]
 
* [[:Category:Source ports|Source ports]]
 
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* [[:Category:Source modifications|Source modifications]]
 
* [[WAD|WAD file format]]
 
* [[WAD|WAD file format]]
 
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{{HeadingB|Special Feature - March 2020|3px 0 10px 0}}
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===[[Doom Eternal]]===
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===[[Super NES]]===
Doom Eternal is a sequel to Doom (2016) that was released for PC, Microsoft Xbox One, Sony PlayStation 4 on March 20, 2020, coinciding with the re-release of Doom 64. The game features an even more powerful Doom Slayer taking on twice as many types of demons, with portions of the game set on Earth, Phobos, Mars, and Hell, and utilizes the next iteration of the id Tech engine, id Tech 7.
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'''Doom for the Super Nintendo Entertainment System''' was developed by Sculptured Software, Inc. It was released on September 1, 1995, near the end of the system's life cycle. The cartridge features a Super FX 2 chip, and was one of only three Super NES games to feature a colored cartridge, with the NTSC version being available in a red casing. The game does not use the Doom engine, but is instead powered by a custom engine programmed by Randy Linden called the Reality Engine.
<br/>([[Doom Eternal|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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<br/>([[Super NES|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
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Revision as of 06:26, 1 August 2020

About DoomWiki.org

The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 3, Doom (2016), Doom Eternal, and more. We have created 23,208 articles to date.

This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.

See the news board to read and post news about ongoing or upcoming events in the Doom universe.

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Trivia

Did you know that the sprites for Strife's punch dagger are based on the uncropped sprites for the fist seen in Doom's press release beta?

(More trivia...)

Featured article - August 2020

SNES Doom Box Art.jpg

Super NES

Doom for the Super Nintendo Entertainment System was developed by Sculptured Software, Inc. It was released on September 1, 1995, near the end of the system's life cycle. The cartridge features a Super FX 2 chip, and was one of only three Super NES games to feature a colored cartridge, with the NTSC version being available in a red casing. The game does not use the Doom engine, but is instead powered by a custom engine programmed by Randy Linden called the Reality Engine.
(read more) (feature nominations)

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