DoomWiki.org Community Status
  • 77,028 pages
  • 23,208 articles
  • 36,682 files
  • 449,481 edits
  • 54 active users

Difference between revisions of "Entryway"

From DoomWiki.org

[checked revision][checked revision]
m (sp)
(Featured article for August)
(8 intermediate revisions by 4 users not shown)
Line 107: Line 107:
 
* [[Doom engine]]
 
* [[Doom engine]]
 
* [[Environment variables]]
 
* [[Environment variables]]
 +
* [[:Category:Executable hacks|Executable hacks]]
 
* [[File formats]]
 
* [[File formats]]
 
* [[Lump]]s
 
* [[Lump]]s
Line 114: Line 115:
 
* [[Doom source code|Source code]]
 
* [[Doom source code|Source code]]
 
* [[:Category:Source ports|Source ports]]
 
* [[:Category:Source ports|Source ports]]
 +
* [[:Category:Source modifications|Source modifications]]
 
* [[WAD|WAD file format]]
 
* [[WAD|WAD file format]]
 
</div></div>
 
</div></div>
Line 133: Line 135:
 
<!-- ********** Start of right-column - help, stuff to do, new articles - 300px width -->
 
<!-- ********** Start of right-column - help, stuff to do, new articles - 300px width -->
 
<div id="frontpage-column-right">
 
<div id="frontpage-column-right">
{{HeadingB|Featured article - March 2020|3px 0 10px 0}}
+
{{HeadingB|Featured article - August 2020|3px 0 10px 0}}
[[File:UAC Ultra title.png|right|110px]] <!-- usual size: 110px -->
+
[[File:SNES_Doom_Box_Art.jpg|right|110px]] <!-- usual size: 110px -->
===[[UAC Ultra]]===
+
===[[Super NES]]===
'''UAC Ultra''' is a WAD originally released on March 28, 2010 by Jamie Bainbridge (Super Jamie) and Jon Vail (40oz) which requires a Boom-compatible source port. It makes exclusive use of a set of custom textures created by Vail, and features two new monsters. It consists of 11 levels, and an inescapable "credits" level which prevents the player from progressing into the standard Doom II level set.
+
'''Doom for the Super Nintendo Entertainment System''' was developed by Sculptured Software, Inc. It was released on September 1, 1995, near the end of the system's life cycle. The cartridge features a Super FX 2 chip, and was one of only three Super NES games to feature a colored cartridge, with the NTSC version being available in a red casing. The game does not use the Doom engine, but is instead powered by a custom engine programmed by Randy Linden called the Reality Engine.
 
+
<br/>([[Super NES|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
UAC Ultra won a Doomworld Cacoward in 2010.
 
<br/>([[UAC Ultra|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
 
  
 
{{HeadingB|Guides and Tutorials|10px 0 10px 0}}
 
{{HeadingB|Guides and Tutorials|10px 0 10px 0}}

Revision as of 06:26, 1 August 2020

About DoomWiki.org

The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 3, Doom (2016), Doom Eternal, and more. We have created 23,208 articles to date.

This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.

See the news board to read and post news about ongoing or upcoming events in the Doom universe.

Atlas

Trivia

Did you know that Doom's intermission screen shows the Tower of Babel being built during the second episode?

(More trivia...)

Featured article - August 2020

SNES Doom Box Art.jpg

Super NES

Doom for the Super Nintendo Entertainment System was developed by Sculptured Software, Inc. It was released on September 1, 1995, near the end of the system's life cycle. The cartridge features a Super FX 2 chip, and was one of only three Super NES games to feature a colored cartridge, with the NTSC version being available in a red casing. The game does not use the Doom engine, but is instead powered by a custom engine programmed by Randy Linden called the Reality Engine.
(read more) (feature nominations)

Guides and Tutorials

Find out how to get into the world of Doom quickly with these step-by-step guides:

DoomWiki.org needs you!

Looking for something to do? Here are some of the Doom Wiki's greatest needs:

Useful articles

Find critical information for editing the wiki with these resources:

Affiliates Other Doom-related Wikis
More: See our WikiNode