DoomWiki.org Community Status
  • 62,812 pages
  • 18,178 articles
  • 30,011 files
  • 353,449 edits
  • 54 active users

Difference between revisions of "Entryway"

From DoomWiki.org

[checked revision][checked revision]
(it's Aug 20 in the easternmost timezones; leaving this until it ends in the westernmost zone)
(resuming your regularly scheduled feature)
Line 135: Line 135:
 
<!-- ********** Start of right-column - help, stuff to do, new articles - 300px width -->
 
<!-- ********** Start of right-column - help, stuff to do, new articles - 300px width -->
 
<div id="frontpage-column-right">
 
<div id="frontpage-column-right">
{{HeadingB|Happy 50th Birthday!|3px 0 10px 0}}
+
{{HeadingB|Featured article - August 2020|3px 0 10px 0}}
[[File:John Carmack working.jpg|right|110px]] <!-- usual size: 110px -->
+
[[File:SNES_Doom_Box_Art.jpg|right|110px]] <!-- usual size: 110px -->
===[[John Carmack]]===
+
===[[Super NES]]===
John D. Carmack II (born August 20, 1970, 50 years old) was the lead programmer at id Software and one of the company's co-founders. He created the Doom engine and the engines for all other id releases until his departure in 2013.
+
'''Doom for the Super Nintendo Entertainment System''' was developed by Sculptured Software, Inc. It was released on September 1, 1995, near the end of the system's life cycle. The cartridge features a Super FX 2 chip, and was one of only three Super NES games to feature a colored cartridge, with the NTSC version being available in a red casing. The game does not use the Doom engine, but is instead powered by a custom engine programmed by Randy Linden called the Reality Engine.
<br/>([[John Carmack|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
+
<br/>([[Super NES|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
{{HeadingB|Guides and Tutorials|10px 0 10px 0}}
 
{{HeadingB|Guides and Tutorials|10px 0 10px 0}}

Revision as of 09:43, 21 August 2020

About DoomWiki.org

The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 3, Doom (2016), Doom Eternal, and more. We have created 18,178 articles to date.

This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.

See the news board to read and post news about ongoing or upcoming events in the Doom universe.

Atlas

Trivia

Did you know that in vanilla Doom it is possible to render an arch-vile attack harmless by saving and loading the game while the arch-vile is performing the offensive?

(More trivia...)

Featured article - August 2020

SNES Doom Box Art.jpg

Super NES

Doom for the Super Nintendo Entertainment System was developed by Sculptured Software, Inc. It was released on September 1, 1995, near the end of the system's life cycle. The cartridge features a Super FX 2 chip, and was one of only three Super NES games to feature a colored cartridge, with the NTSC version being available in a red casing. The game does not use the Doom engine, but is instead powered by a custom engine programmed by Randy Linden called the Reality Engine.
(read more) (feature nominations)

Guides and Tutorials

Find out how to get into the world of Doom quickly with these step-by-step guides:

DoomWiki.org needs you!

Looking for something to do? Here are some of the Doom Wiki's greatest needs:

Useful articles

Find critical information for editing the wiki with these resources:

Affiliates Other Doom-related Wikis
More: See our WikiNode