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Difference between revisions of "Entryway"

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===[[The Abyss]]===
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===[[EDGE]]===
'''DOOM The Abyss''', also known as The Abyss, is a 24-map megawad released in September 1995 for Doom II by J.M.P van Waveren (MrElusive) and Miklos de Rijk (H2SO4). As of this writing, The Abyss is their only known Doom work. The majority of the maps are non-linear "dungeons" which rely on secret passageways and switch puzzles, and have multiple paths that the player can take to complete a level.  
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'''EDGE (Enhanced Doom Gaming Engine)''' is a collaborative Open Source project based upon the Doom source code. EDGE is derived from an earlier project called DOSDoom, and started development in early 1999 before its parent DOSDoom 0.65 was released. EDGE is sometimes referred to as 3DGE or hyper3DGE due to the long-standing development of the '''3DGE fork'''. The first official EDGE version was released on June 20, 2000.
<br/>([[The Abyss|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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<br/>([[EDGE|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
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Revision as of 02:17, 1 October 2020

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Did you know that the level names in Thy Flesh Consumed, the final episode that was introduced in The Ultimate Doom, are all taken from passages in the King James Version of the Bible?

(More trivia...)

Featured article - October 2020

EDGE LogoNew.jpg

EDGE

EDGE (Enhanced Doom Gaming Engine) is a collaborative Open Source project based upon the Doom source code. EDGE is derived from an earlier project called DOSDoom, and started development in early 1999 before its parent DOSDoom 0.65 was released. EDGE is sometimes referred to as 3DGE or hyper3DGE due to the long-standing development of the 3DGE fork. The first official EDGE version was released on June 20, 2000.
(read more) (feature nominations)

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