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Difference between revisions of "Entryway"

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(Featured article for October)
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* [[Doom 3]], [[Doom 3: Resurrection of Evil|Resurrection of Evil]], [[Doom 3: BFG Edition|BFG Edition]], [[The Lost Mission]]
 
* [[Doom 3]], [[Doom 3: Resurrection of Evil|Resurrection of Evil]], [[Doom 3: BFG Edition|BFG Edition]], [[The Lost Mission]]
 
* [[Doom (2016)]], [[Doom VFR]]
 
* [[Doom (2016)]], [[Doom VFR]]
* [[Doom Eternal]]
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* [[Doom Eternal]], [[The Ancient Gods, Part One]]
 
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* [[Doom engine]]
 
* [[Doom engine]]
 
* [[Environment variables]]
 
* [[Environment variables]]
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* [[:Category:Executable hacks|Executable hacks]]
 
* [[File formats]]
 
* [[File formats]]
 
* [[Lump]]s
 
* [[Lump]]s
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* [[Doom source code|Source code]]
 
* [[Doom source code|Source code]]
 
* [[:Category:Source ports|Source ports]]
 
* [[:Category:Source ports|Source ports]]
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* [[:Category:Source modifications|Source modifications]]
 
* [[WAD|WAD file format]]
 
* [[WAD|WAD file format]]
 
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</div></div>
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[[File:Doom The Board Game Coverart.jpg|right|110px]] <!-- usual size: 110px -->
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[[File:EDGE_LogoNew.jpg|right|110px]] <!-- usual size: 110px -->
===[[Doom: The Board Game]]===
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===[[EDGE]]===
Doom: The Board Game is an officially licensed table-top board game released by Fantasy Flight Games on July 28, 2016, adapting the themes and settings of Doom (2016). It is a game for two to five players (up to four marines and one invader) and typically lasts for two to three hours per game. It is suggested for players ages fourteen and up. It was designed by Jonathan Ying, and developed by Derrick Fuchs and Andrew Wyshock.
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'''EDGE (Enhanced Doom Gaming Engine)''' is a collaborative Open Source project based upon the Doom source code. EDGE is derived from an earlier project called DOSDoom, and started development in early 1999 before its parent DOSDoom 0.65 was released. EDGE is sometimes referred to as 3DGE or hyper3DGE due to the long-standing development of the '''3DGE fork'''. The first official EDGE version was released on June 20, 2000.
<br/>([[Doom: The Board Game|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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<br/>([[EDGE|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
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* [[:Category:Editing|Doom editing tutorials]]
 
* [[:Category:Editing|Doom editing tutorials]]
 
* [[:Category:Doom 3|Doom 3 material]], especially [[Doom 3: BFG Edition]] content
 
* [[:Category:Doom 3|Doom 3 material]], especially [[Doom 3: BFG Edition]] content
* [[:Category:Doom (2016)|Doom (2016) material]]
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* [[:Category:Doom (2016)|Doom (2016)]] and [[:Category:Doom Eternal|Doom Eternal]] material
 
* Investigate [[:Category:Images with unknown source|unclear image copyrights]]
 
* Investigate [[:Category:Images with unknown source|unclear image copyrights]]
 
* Replace [[:Category:Screenshots using an incorrect aspect ratio|screenshots]] using an incorrect [[aspect ratio]]
 
* Replace [[:Category:Screenshots using an incorrect aspect ratio|screenshots]] using an incorrect [[aspect ratio]]

Revision as of 05:21, 24 October 2020

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Featured article - October 2020

EDGE

EDGE (Enhanced Doom Gaming Engine) is a collaborative Open Source project based upon the Doom source code. EDGE is derived from an earlier project called DOSDoom, and started development in early 1999 before its parent DOSDoom 0.65 was released. EDGE is sometimes referred to as 3DGE or hyper3DGE due to the long-standing development of the 3DGE fork. The first official EDGE version was released on June 20, 2000.
(read more) (feature nominations)

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