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Difference between revisions of "Entryway"

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* [[Doom 3]], [[Doom 3: Resurrection of Evil|Resurrection of Evil]], [[Doom 3: BFG Edition|BFG Edition]], [[The Lost Mission]]
 
* [[Doom 3]], [[Doom 3: Resurrection of Evil|Resurrection of Evil]], [[Doom 3: BFG Edition|BFG Edition]], [[The Lost Mission]]
 
* [[Doom (2016)]], [[Doom VFR]]
 
* [[Doom (2016)]], [[Doom VFR]]
* [[Doom Eternal]]
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* [[Doom Eternal]], [[The Ancient Gods, Part One]]
 
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* [[Doom engine]]
 
* [[Doom engine]]
 
* [[Environment variables]]
 
* [[Environment variables]]
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* [[:Category:Executable hacks|Executable hacks]]
 
* [[File formats]]
 
* [[File formats]]
 
* [[Lump]]s
 
* [[Lump]]s
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* [[Doom source code|Source code]]
 
* [[Doom source code|Source code]]
 
* [[:Category:Source ports|Source ports]]
 
* [[:Category:Source ports|Source ports]]
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* [[:Category:Source modifications|Source modifications]]
 
* [[WAD|WAD file format]]
 
* [[WAD|WAD file format]]
 
</div></div>
 
</div></div>
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{{HeadingB|Featured article - October 2020|3px 0 10px 0}}
[[File:Doom2 title.png|right|110px]] <!-- usual size: 110px -->
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[[File:EDGE_LogoNew.jpg|right|110px]] <!-- usual size: 110px -->
===[[Doom II]]===
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===[[EDGE]]===
'''Doom II: Hell on Earth''' is the first sequel to Doom, released by id Software on September 30, 1994. Featuring 32 levels in a single linear episode, Doom II continues Doom's story, seeing the player returning to Earth to single-handedly fight off an invasion of the planet by demons.
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'''EDGE (Enhanced Doom Gaming Engine)''' is a collaborative Open Source project based upon the Doom source code. EDGE is derived from an earlier project called DOSDoom, and started development in early 1999 before its parent DOSDoom 0.65 was released. EDGE is sometimes referred to as 3DGE or hyper3DGE due to the long-standing development of the '''3DGE fork'''. The first official EDGE version was released on June 20, 2000.
 
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<br/>([[EDGE|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
Doom II includes several gameplay enhancements over the original Doom. Most notable are the introduction of several new monster types, plus an additional weapon (the super shotgun).
 
<br/>([[Doom II|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
 
  
 
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* [[:Category:Editing|Doom editing tutorials]]
 
* [[:Category:Editing|Doom editing tutorials]]
 
* [[:Category:Doom 3|Doom 3 material]], especially [[Doom 3: BFG Edition]] content
 
* [[:Category:Doom 3|Doom 3 material]], especially [[Doom 3: BFG Edition]] content
* [[:Category:Doom (2016)|Doom (2016) material]]
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* [[:Category:Doom (2016)|Doom (2016)]] and [[:Category:Doom Eternal|Doom Eternal]] material
 
* Investigate [[:Category:Images with unknown source|unclear image copyrights]]
 
* Investigate [[:Category:Images with unknown source|unclear image copyrights]]
 
* Replace [[:Category:Screenshots using an incorrect aspect ratio|screenshots]] using an incorrect [[aspect ratio]]
 
* Replace [[:Category:Screenshots using an incorrect aspect ratio|screenshots]] using an incorrect [[aspect ratio]]

Revision as of 05:21, 24 October 2020

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Featured article - October 2020

EDGE

EDGE (Enhanced Doom Gaming Engine) is a collaborative Open Source project based upon the Doom source code. EDGE is derived from an earlier project called DOSDoom, and started development in early 1999 before its parent DOSDoom 0.65 was released. EDGE is sometimes referred to as 3DGE or hyper3DGE due to the long-standing development of the 3DGE fork. The first official EDGE version was released on June 20, 2000.
(read more) (feature nominations)

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