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Difference between revisions of "Entryway"

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(it's Aug 20 in the easternmost timezones; leaving this until it ends in the westernmost zone)
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* [[Doom 3]], [[Doom 3: Resurrection of Evil|Resurrection of Evil]], [[Doom 3: BFG Edition|BFG Edition]], [[The Lost Mission]]
 
* [[Doom 3]], [[Doom 3: Resurrection of Evil|Resurrection of Evil]], [[Doom 3: BFG Edition|BFG Edition]], [[The Lost Mission]]
 
* [[Doom (2016)]], [[Doom VFR]]
 
* [[Doom (2016)]], [[Doom VFR]]
* [[Doom Eternal]]
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* [[Doom Eternal]], [[The Ancient Gods, Part One]]
 
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{{HeadingB|Happy 50th Birthday!|3px 0 10px 0}}
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{{HeadingB|Featured article - October 2020|3px 0 10px 0}}
[[File:John Carmack working.jpg|right|110px]] <!-- usual size: 110px -->
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===[[John Carmack]]===
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===[[EDGE]]===
John D. Carmack II (born August 20, 1970, 50 years old) was the lead programmer at id Software and one of the company's co-founders. He created the Doom engine and the engines for all other id releases until his departure in 2013.
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'''EDGE (Enhanced Doom Gaming Engine)''' is a collaborative Open Source project based upon the Doom source code. EDGE is derived from an earlier project called DOSDoom, and started development in early 1999 before its parent DOSDoom 0.65 was released. EDGE is sometimes referred to as 3DGE or hyper3DGE due to the long-standing development of the '''3DGE fork'''. The first official EDGE version was released on June 20, 2000.
<br/>([[John Carmack|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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<br/>([[EDGE|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
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Revision as of 05:21, 24 October 2020

About DoomWiki.org

The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 3, Doom (2016), Doom Eternal, and more. We have created 23,208 articles to date.

This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.

See the news board to read and post news about ongoing or upcoming events in the Doom universe.

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Trivia

Did you know that in the original Doom games the speed of projectiles does not take the vertical dimension into account? For example, this causes monsters' fireballs to travel extremely fast when fired from above or below.

(More trivia...)

Featured article - October 2020

EDGE

EDGE (Enhanced Doom Gaming Engine) is a collaborative Open Source project based upon the Doom source code. EDGE is derived from an earlier project called DOSDoom, and started development in early 1999 before its parent DOSDoom 0.65 was released. EDGE is sometimes referred to as 3DGE or hyper3DGE due to the long-standing development of the 3DGE fork. The first official EDGE version was released on June 20, 2000.
(read more) (feature nominations)

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