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Difference between revisions of "Entryway"

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(special feature Doom Eternal release)
(Featured article for June)
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* [[Doom II]], [[Final Doom]], [[Master Levels for Doom II|Master Levels]], [[No Rest for the Living]]
 
* [[Doom II]], [[Final Doom]], [[Master Levels for Doom II|Master Levels]], [[No Rest for the Living]]
 
* [[Doom 64]], [[Sony PlayStation|PSX Doom]], [[Atari Jaguar|Jaguar Doom]], and [[:Category:Commercial ports|others]]...
 
* [[Doom 64]], [[Sony PlayStation|PSX Doom]], [[Atari Jaguar|Jaguar Doom]], and [[:Category:Commercial ports|others]]...
* [[Doom 3]], [[Doom 3: Resurrection of Evil|Resurrection of Evil]], [[Doom 3: BFG Edition|BFG Edition]], [[The Lost Mission]]
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* [[Doom 3]], [[Doom 3: Resurrection of Evil|Resurrection of Evil]], [[Doom 3: BFG Edition|BFG Edition]], [[The Lost Mission]], [[Doom 3: VR Edition]]
 
* [[Doom (2016)]], [[Doom VFR]]
 
* [[Doom (2016)]], [[Doom VFR]]
* [[Doom Eternal]]
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* [[Doom Eternal]]; [[The Ancient Gods, Part One]]; [[The Ancient Gods, Part Two]]
 
</div></div>
 
</div></div>
  
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* [[Hacx]], [[Harmony]], [[Urban Brawl]]
 
* [[Hacx]], [[Harmony]], [[Urban Brawl]]
 
* [[Freedoom]], [[Blasphemer]], [[Zauberer]]
 
* [[Freedoom]], [[Blasphemer]], [[Zauberer]]
* [[Doom RPG]], [[Doom II RPG]], [[Doom Resurrection (iPhone)|Doom Resurrection]]
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* [[Doom RPG]], [[Doom II RPG]], [[Doom Resurrection (iPhone)|Doom Resurrection]], [[Mighty Doom]]
 
* [[Commercial games|All games...]]
 
* [[Commercial games|All games...]]
 
* [[id Software]], [[Raven Software]], [[Rogue Entertainment]]
 
* [[id Software]], [[Raven Software]], [[Rogue Entertainment]]
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* [[Speedmapping]]
 
* [[Speedmapping]]
 
* [[Speedrun]]ning
 
* [[Speedrun]]ning
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* [[Texture packs]]
 
* [[:Category:Modifications|WADs and mods]]
 
* [[:Category:Modifications|WADs and mods]]
 
* [[Websites]], [[Forum]]s, [[IRC]]
 
* [[Websites]], [[Forum]]s, [[IRC]]
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
* [[Automap]]
 
* [[Automap]]
 +
* [[Bot]]s
 
* [[Cheat]] codes
 
* [[Cheat]] codes
 
* [[Easter egg]]s
 
* [[Easter egg]]s
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* [[Doom engine]]
 
* [[Doom engine]]
 
* [[Environment variables]]
 
* [[Environment variables]]
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* [[:Category:Executable hacks|Executable hacks]]
 
* [[File formats]]
 
* [[File formats]]
 
* [[Lump]]s
 
* [[Lump]]s
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* [[Doom source code|Source code]]
 
* [[Doom source code|Source code]]
 
* [[:Category:Source ports|Source ports]]
 
* [[:Category:Source ports|Source ports]]
 +
* [[:Category:Source modifications|Source modifications]]
 
* [[WAD|WAD file format]]
 
* [[WAD|WAD file format]]
 
</div></div>
 
</div></div>
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<!-- ********** Start of right-column - help, stuff to do, new articles - 300px width -->
 
<!-- ********** Start of right-column - help, stuff to do, new articles - 300px width -->
 
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<div id="frontpage-column-right">
{{HeadingB|Special Feature - March 2020|3px 0 10px 0}}
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{{HeadingB|Featured article - June 2021|3px 0 10px 0}}
[[File:Doom_Eternal_Logo.png|right|110px]] <!-- usual size: 110px -->
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[[File:Final Doom box cover.jpg|right|100px]] <!-- usual size: 110px -->
===[[Doom Eternal]]===
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===[[Final Doom]]===
Doom Eternal is a sequel to Doom (2016) that was released for PC, Microsoft Xbox One, Sony PlayStation 4 on March 20, 2020, coinciding with the re-release of Doom 64. The game features an even more powerful Doom Slayer taking on twice as many types of demons, with portions of the game set on Earth, Phobos, Mars, and Hell, and utilizes the next iteration of the id Tech engine, id Tech 7.
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'''Final Doom''' is a pair of standalone Doom II modifications, TNT: Evilution and The Plutonia Experiment, which include full sets of new levels, some new graphics and textures and some new music in the former case, in addition to most of the resources from Doom and Doom II. It was published on June 17, 1996 by id Software under the initiative of John Romero and developed by members of the fan community belonging to TeamTNT.  
<br/>([[Doom Eternal|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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<br/>([[Final Doom|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
{{HeadingB|Guides and Tutorials|10px 0 10px 0}}
 
{{HeadingB|Guides and Tutorials|10px 0 10px 0}}
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* [[:Category:Editing|Doom editing tutorials]]
 
* [[:Category:Editing|Doom editing tutorials]]
 
* [[:Category:Doom 3|Doom 3 material]], especially [[Doom 3: BFG Edition]] content
 
* [[:Category:Doom 3|Doom 3 material]], especially [[Doom 3: BFG Edition]] content
* [[:Category:Doom (2016)|Doom (2016) material]]
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* [[:Category:Doom (2016)|Doom (2016)]] and [[:Category:Doom Eternal|Doom Eternal]] material
 
* Investigate [[:Category:Images with unknown source|unclear image copyrights]]
 
* Investigate [[:Category:Images with unknown source|unclear image copyrights]]
 
* Replace [[:Category:Screenshots using an incorrect aspect ratio|screenshots]] using an incorrect [[aspect ratio]]
 
* Replace [[:Category:Screenshots using an incorrect aspect ratio|screenshots]] using an incorrect [[aspect ratio]]

Revision as of 02:33, 1 June 2021

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Did you know that exclusive quit messages were made for the Windows 95 and Macintosh versions of Doom?

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Featured article - June 2021

Final Doom box cover.jpg

Final Doom

Final Doom is a pair of standalone Doom II modifications, TNT: Evilution and The Plutonia Experiment, which include full sets of new levels, some new graphics and textures and some new music in the former case, in addition to most of the resources from Doom and Doom II. It was published on June 17, 1996 by id Software under the initiative of John Romero and developed by members of the fan community belonging to TeamTNT.
(read more) (feature nominations)

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