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Difference between revisions of "Entryway"

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* [[Speedmapping]]
 
* [[Speedmapping]]
 
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* [[Speedrun]]ning
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* [[Texture packs]]
 
* [[:Category:Modifications|WADs and mods]]
 
* [[:Category:Modifications|WADs and mods]]
 
* [[Websites]], [[Forum]]s, [[IRC]]
 
* [[Websites]], [[Forum]]s, [[IRC]]
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* [[Automap]]
 
* [[Automap]]
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* [[Bot]]s
 
* [[Cheat]] codes
 
* [[Cheat]] codes
 
* [[Easter egg]]s
 
* [[Easter egg]]s
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[[File:Pcdoom3resurrectionofevil.jpg|right|100px]] <!-- usual size: 110px -->
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===[[Doom 3: Resurrection of Evil]]===
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===[[Final Doom]]===
'''Doom 3: Resurrection of Evil''' (sometimes abbreviated as '''RoE''') is an expansion pack for Doom 3 developed by Nerve Software and released on April 4, 2005. The expansion pack details a return to Mars by a UAC expedition to investigate a faint signal broadcast to an orbital probe from the abandoned Site 1 facility. Everything once again goes to Hell after the accidental discovery of a forbidden relic sealed away by the ancient Martian civilization.  
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'''Final Doom''' is a pair of standalone Doom II modifications, TNT: Evilution and The Plutonia Experiment, which include full sets of new levels, some new graphics and textures and some new music in the former case, in addition to most of the resources from Doom and Doom II. It was published on June 17, 1996 by id Software under the initiative of John Romero and developed by members of the fan community belonging to TeamTNT.  
<br/>([[Doom 3: Resurrection of Evil|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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<br/>([[Final Doom|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
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Revision as of 02:33, 1 June 2021

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Featured article - June 2021

Final Doom box cover.jpg

Final Doom

Final Doom is a pair of standalone Doom II modifications, TNT: Evilution and The Plutonia Experiment, which include full sets of new levels, some new graphics and textures and some new music in the former case, in addition to most of the resources from Doom and Doom II. It was published on June 17, 1996 by id Software under the initiative of John Romero and developed by members of the fan community belonging to TeamTNT.
(read more) (feature nominations)

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