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Difference between revisions of "Entryway"

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===[[Doom 2D]]===
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===[[Doom95]]===
'''Doom 2D''' is a fan-made DOS-based freeware side-scrolling video game released by Prikol Software on July 19, 1996. It is based upon Doom, similar to Doom 2D - Knee deep in the dead. Doom 2D is essentially the original Doom translated into a two-dimensional arcade or console-like shooter, comparable to the original Duke Nukem. The player resumes their role as Doomguy, who must do battle with various hell-spawn.
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'''Doom95''' is an official port of Doom to the Microsoft Windows operating system, and is included in many later releases of The Ultimate Doom, Doom II, and Final Doom. This port was developed by a team at Microsoft started by Gabe Newell, who later co-founded Valve Software and developed Half-Life, and headed by Alex St. John, the creator of the DirectX specification. It was to serve as a flagship for the new technology, and was released on August 20, 1996.
<br/>([[Doom 2D|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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Revision as of 03:24, 1 August 2021

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Did you know that John Carmack went to juvenile detention for trying to steal an Apple II computer when he was a teen?

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Featured article - August 2021

Doom2D.png

Doom95

Doom95 is an official port of Doom to the Microsoft Windows operating system, and is included in many later releases of The Ultimate Doom, Doom II, and Final Doom. This port was developed by a team at Microsoft started by Gabe Newell, who later co-founded Valve Software and developed Half-Life, and headed by Alex St. John, the creator of the DirectX specification. It was to serve as a flagship for the new technology, and was released on August 20, 1996.
(read more) (feature nominations)

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