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Difference between revisions of "Entryway"

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===[[Doom95]]===
 
===[[Doom95]]===
 
'''Doom95''' is an official port of Doom to the Microsoft Windows operating system, and is included in many later releases of The Ultimate Doom, Doom II, and Final Doom. This port was developed by a team at Microsoft started by Gabe Newell, who later co-founded Valve Software and developed Half-Life, and headed by Alex St. John, the creator of the DirectX specification. It was to serve as a flagship for the new technology, and was released on August 20, 1996.
 
'''Doom95''' is an official port of Doom to the Microsoft Windows operating system, and is included in many later releases of The Ultimate Doom, Doom II, and Final Doom. This port was developed by a team at Microsoft started by Gabe Newell, who later co-founded Valve Software and developed Half-Life, and headed by Alex St. John, the creator of the DirectX specification. It was to serve as a flagship for the new technology, and was released on August 20, 1996.

Revision as of 03:29, 1 August 2021

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Did you know that the Doom II map Circle of Death takes its automap name from the "Hoe of Destruction" found in Ultima VII?

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Featured article - August 2021

Doom95-MAP01-Start.png

Doom95

Doom95 is an official port of Doom to the Microsoft Windows operating system, and is included in many later releases of The Ultimate Doom, Doom II, and Final Doom. This port was developed by a team at Microsoft started by Gabe Newell, who later co-founded Valve Software and developed Half-Life, and headed by Alex St. John, the creator of the DirectX specification. It was to serve as a flagship for the new technology, and was released on August 20, 1996.
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