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Difference between revisions of "Entryway"

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===[[Doom comic]]===
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===[[Aspect ratio]]===
The '''Doom comic''' is a sixteen-page comic book written in 1996 by Steve Behling and Michael Stewart, with art and color design by Tom Grindberg and lettering by Edd Fear. All contributors were credited with gory nicknames to fit the theme of the work. It was initially produced by Dana Moreshead for Marvel Comics as a giveaway, according to former id Software business manager Mike Wilson, for the Electronic Entertainment Expo in 1996.
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'''Aspect ratio''' is a term which refers to the ratio between the width and height of a logical frame buffer, called the logical aspect ratio, or a physical video display device, called the physical aspect ratio.
<br/>([[Doom comic|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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Vanilla Doom ran only in a tweaked VGA "Mode Y" 320x200 video mode. On properly configured CRT monitors, which were the only widely available and inexpensive consumer display device for computers at the time, this video mode took up the entire screen, which had a 4:3 physical aspect ratio (320x240). This meant that the 320x200 display, with a 16:10 logical ratio, was stretched vertically - each pixel was 20% taller than it was wide.  
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<br/>([[Aspect ratio|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
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Revision as of 04:40, 1 December 2021

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Featured article - December 2021

Aspect Ratio Mona Lisa.png

Aspect ratio

Aspect ratio is a term which refers to the ratio between the width and height of a logical frame buffer, called the logical aspect ratio, or a physical video display device, called the physical aspect ratio.

Vanilla Doom ran only in a tweaked VGA "Mode Y" 320x200 video mode. On properly configured CRT monitors, which were the only widely available and inexpensive consumer display device for computers at the time, this video mode took up the entire screen, which had a 4:3 physical aspect ratio (320x240). This meant that the 320x200 display, with a 16:10 logical ratio, was stretched vertically - each pixel was 20% taller than it was wide.
(read more) (feature nominations)

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