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Difference between revisions of "Entryway"
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− | ===[[ | + | ===[[Aspect ratio]]=== |
− | + | '''Aspect ratio''' is a term which refers to the ratio between the width and height of a logical frame buffer, called the logical aspect ratio, or a physical video display device, called the physical aspect ratio. | |
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+ | Vanilla Doom ran only in a tweaked VGA "Mode Y" 320x200 video mode. On properly configured CRT monitors, which were the only widely available and inexpensive consumer display device for computers at the time, this video mode took up the entire screen, which had a 4:3 physical aspect ratio (320x240). This meant that the 320x200 display, with a 16:10 logical ratio, was stretched vertically - each pixel was 20% taller than it was wide. | ||
+ | <br/>([[Aspect ratio|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])'' | ||
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Revision as of 03:40, 1 December 2021
About DoomWiki.org
The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 3, Doom (2016), Doom Eternal, and more. We have created 21,819 articles to date.
This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.
See the news board to read and post news about ongoing or upcoming events in the Doom universe.
Atlas
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Trivia
Did you know that the Wolfenstein SS in the Doom II secret levels MAP31 and MAP32 have a blue uniform, even though actual SS Nazi soldiers had a black one?
(More trivia...)
Featured article - December 2021
Aspect ratio
Aspect ratio is a term which refers to the ratio between the width and height of a logical frame buffer, called the logical aspect ratio, or a physical video display device, called the physical aspect ratio.
Vanilla Doom ran only in a tweaked VGA "Mode Y" 320x200 video mode. On properly configured CRT monitors, which were the only widely available and inexpensive consumer display device for computers at the time, this video mode took up the entire screen, which had a 4:3 physical aspect ratio (320x240). This meant that the 320x200 display, with a 16:10 logical ratio, was stretched vertically - each pixel was 20% taller than it was wide.
(read more) (feature nominations)
Guides and Tutorials
Find out how to get into the world of Doom quickly with these step-by-step guides:
- Help and how-tos
- How to download and run Doom
- How to play Doom on Windows
- Walkthroughs for each level
- Comparison of source ports
DoomWiki.org needs you!
Looking for something to do? Here are some of the Doom Wiki's greatest needs:
- Add citations to articles
- Add information on Hacx levels, items and weapons
- Add to article stubs
- Clean up articles
- Complete walkthroughs for all stock levels
- Create wanted articles
- Doom editing tutorials
- Doom 3 material, especially Doom 3: BFG Edition content
- Doom (2016) and Doom Eternal material
- Investigate unclear image copyrights
- Replace screenshots using an incorrect aspect ratio
- Review articles with disputed content
- Review pages marked for deletion or merging
- Write about Doom II RPG topics
- Write about PWADs, especially winners of major awards, or complete unfinished map articles
Useful articles
Find critical information for editing the wiki with these resources:
- Administrators
- General source material
- New articles and files
- Special pages
- Upload images (see the Special:Upload page)
- You can find a list of useful templates on Category:Templates
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