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Difference between revisions of "Entryway"

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* [[Doom II]], [[Final Doom]], [[Master Levels for Doom II|Master Levels]], [[No Rest for the Living]]
 
* [[Doom II]], [[Final Doom]], [[Master Levels for Doom II|Master Levels]], [[No Rest for the Living]]
 
* [[Doom 64]], [[Sony PlayStation|PSX Doom]], [[Atari Jaguar|Jaguar Doom]], and [[:Category:Commercial ports|others]]...
 
* [[Doom 64]], [[Sony PlayStation|PSX Doom]], [[Atari Jaguar|Jaguar Doom]], and [[:Category:Commercial ports|others]]...
* [[Doom 3]], [[Doom 3: Resurrection of Evil|Resurrection of Evil]], [[Doom 3: BFG Edition|BFG Edition]], [[The Lost Mission]]
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* [[Doom 3]], [[Doom 3: Resurrection of Evil|Resurrection of Evil]], [[Doom 3: BFG Edition|BFG Edition]], [[The Lost Mission]], [[Doom 3: VR Edition]]
 
* [[Doom (2016)]], [[Doom VFR]]
 
* [[Doom (2016)]], [[Doom VFR]]
* [[Doom Eternal]]
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* [[Doom Eternal]]; [[The Ancient Gods, Part One]]; [[The Ancient Gods, Part Two]]
 
</div></div>
 
</div></div>
  
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* [[Hacx]], [[Harmony]], [[Urban Brawl]]
 
* [[Hacx]], [[Harmony]], [[Urban Brawl]]
 
* [[Freedoom]], [[Blasphemer]], [[Zauberer]]
 
* [[Freedoom]], [[Blasphemer]], [[Zauberer]]
* [[Doom RPG]], [[Doom II RPG]], [[Doom Resurrection (iPhone)|Doom Resurrection]]
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* [[Doom RPG]], [[Doom II RPG]], [[Doom Resurrection (iPhone)|Doom Resurrection]], [[Mighty Doom]]
 
* [[Commercial games|All games...]]
 
* [[Commercial games|All games...]]
 
* [[id Software]], [[Raven Software]], [[Rogue Entertainment]]
 
* [[id Software]], [[Raven Software]], [[Rogue Entertainment]]
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* [[Speedmapping]]
 
* [[Speedmapping]]
 
* [[Speedrun]]ning
 
* [[Speedrun]]ning
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* [[Texture packs]]
 
* [[:Category:Modifications|WADs and mods]]
 
* [[:Category:Modifications|WADs and mods]]
 
* [[Websites]], [[Forum]]s, [[IRC]]
 
* [[Websites]], [[Forum]]s, [[IRC]]
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
* [[Automap]]
 
* [[Automap]]
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* [[Bot]]s
 
* [[Cheat]] codes
 
* [[Cheat]] codes
 
* [[Easter egg]]s
 
* [[Easter egg]]s
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<!-- ********** Start of right-column - help, stuff to do, new articles - 300px width -->
 
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<div id="frontpage-column-right">
 
<div id="frontpage-column-right">
{{HeadingB|Featured article - September 2020|3px 0 10px 0}}
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{{HeadingB|Featured article - December 2021|3px 0 10px 0}}
[[File:ABYSS-Title.png|right|110px]] <!-- usual size: 110px -->
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[[File:Aspect Ratio Mona Lisa.png|right|110px]] <!-- usual size: 110px -->
===[[The Abyss]]===
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===[[Aspect ratio]]===
'''DOOM The Abyss''', also known as The Abyss, is a 24-map megawad released in September 1995 for Doom II by J.M.P van Waveren (MrElusive) and Miklos de Rijk (H2SO4). As of this writing, The Abyss is their only known Doom work. The majority of the maps are non-linear "dungeons" which rely on secret passageways and switch puzzles, and have multiple paths that the player can take to complete a level.  
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'''Aspect ratio''' is a term which refers to the ratio between the width and height of a logical frame buffer, called the logical aspect ratio, or a physical video display device, called the physical aspect ratio.
<br/>([[The Abyss|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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Vanilla Doom ran only in a tweaked VGA "Mode Y" 320x200 video mode. On properly configured CRT monitors, which were the only widely available and inexpensive consumer display device for computers at the time, this video mode took up the entire screen, which had a 4:3 physical aspect ratio (320x240). This meant that the 320x200 image, with a 16:10 logical ratio, was stretched vertically - each pixel was 20% taller than it was wide.  
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<br/>([[Aspect ratio|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
{{HeadingB|Guides and Tutorials|10px 0 10px 0}}
 
{{HeadingB|Guides and Tutorials|10px 0 10px 0}}

Revision as of 11:36, 1 December 2021

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Featured article - December 2021

Aspect Ratio Mona Lisa.png

Aspect ratio

Aspect ratio is a term which refers to the ratio between the width and height of a logical frame buffer, called the logical aspect ratio, or a physical video display device, called the physical aspect ratio.

Vanilla Doom ran only in a tweaked VGA "Mode Y" 320x200 video mode. On properly configured CRT monitors, which were the only widely available and inexpensive consumer display device for computers at the time, this video mode took up the entire screen, which had a 4:3 physical aspect ratio (320x240). This meant that the 320x200 image, with a 16:10 logical ratio, was stretched vertically - each pixel was 20% taller than it was wide.
(read more) (feature nominations)

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