DoomWiki.org Community Status
  • 77,028 pages
  • 23,208 articles
  • 36,682 files
  • 449,528 edits
  • 54 active users

Difference between revisions of "Entryway"

From DoomWiki.org

[checked revision][checked revision]
(Featured article for October)
m (feature consistency with article)
(2 intermediate revisions by the same user not shown)
Line 137: Line 137:
 
<!-- ********** Start of right-column - help, stuff to do, new articles - 300px width -->
 
<!-- ********** Start of right-column - help, stuff to do, new articles - 300px width -->
 
<div id="frontpage-column-right">
 
<div id="frontpage-column-right">
{{HeadingB|Featured article - October 2021|3px 0 10px 0}}
+
{{HeadingB|Featured article - December 2021|3px 0 10px 0}}
[[File:Doom press release beta.png|right|110px]] <!-- usual size: 110px -->
+
[[File:Aspect Ratio Mona Lisa.png|right|110px]] <!-- usual size: 110px -->
===[[Doom press release beta]]===
+
===[[Aspect ratio]]===
The '''Doom press release beta''', the final pre-release build of the game to be distributed externally, was released on October 4, 1993. It was intended for use by journalists to allow them to trial the game before its release. The beta is time sensitive and will not start if the DOS system time is later than October 31, 1993. A utility created by Lee Killough is bundled with the public release on the idgames archive which locks the system time into range while it is resident in memory, allowing play to proceed.
+
'''Aspect ratio''' is a term which refers to the ratio between the width and height of a logical frame buffer, called the logical aspect ratio, or a physical video display device, called the physical aspect ratio.
<br/>([[Doom press release beta|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
+
 
 +
Vanilla Doom ran only in a tweaked VGA "Mode Y" 320x200 video mode. On properly configured CRT monitors, which were the only widely available and inexpensive consumer display device for computers at the time, this video mode took up the entire screen, which had a 4:3 physical aspect ratio (320x240). This meant that the 320x200 image, with a 16:10 logical ratio, was stretched vertically - each pixel was 20% taller than it was wide.  
 +
<br/>([[Aspect ratio|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
{{HeadingB|Guides and Tutorials|10px 0 10px 0}}
 
{{HeadingB|Guides and Tutorials|10px 0 10px 0}}

Revision as of 11:36, 1 December 2021

About DoomWiki.org

The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 3, Doom (2016), Doom Eternal, and more. We have created 23,208 articles to date.

This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.

See the news board to read and post news about ongoing or upcoming events in the Doom universe.

Atlas

Trivia

Did you know that the Nightmare! skill level was added as a joke, in response to comments that the game was too easy?

(More trivia...)

Featured article - December 2021

Aspect Ratio Mona Lisa.png

Aspect ratio

Aspect ratio is a term which refers to the ratio between the width and height of a logical frame buffer, called the logical aspect ratio, or a physical video display device, called the physical aspect ratio.

Vanilla Doom ran only in a tweaked VGA "Mode Y" 320x200 video mode. On properly configured CRT monitors, which were the only widely available and inexpensive consumer display device for computers at the time, this video mode took up the entire screen, which had a 4:3 physical aspect ratio (320x240). This meant that the 320x200 image, with a 16:10 logical ratio, was stretched vertically - each pixel was 20% taller than it was wide.
(read more) (feature nominations)

Guides and Tutorials

Find out how to get into the world of Doom quickly with these step-by-step guides:

DoomWiki.org needs you!

Looking for something to do? Here are some of the Doom Wiki's greatest needs:

Useful articles

Find critical information for editing the wiki with these resources:

Affiliates Other Doom-related Wikis
More: See our WikiNode