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Difference between revisions of "Entryway"

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===[[Aspect ratio]]===
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===[[Eternity Engine]]===
'''Aspect ratio''' is a term which refers to the ratio between the width and height of a logical frame buffer, called the logical aspect ratio, or a physical video display device, called the physical aspect ratio.
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The '''Eternity Engine''' is a GPL source port maintained by James "Quasar" Haley and Stephen "SoM" McGranahan. It was originally meant to power the Eternity total conversion, but after the project went on hiatus, eventually being cancelled on the 15th of June 2006, the engine became the prime focus. The engine is based on Smack My Marine Up (SMMU) by Simon "Fraggle" Howard and was initially released on January 8, 2001.
  
Vanilla Doom ran only in a tweaked VGA "Mode Y" 320x200 video mode. On properly configured CRT monitors, which were the only widely available and inexpensive consumer display device for computers at the time, this video mode took up the entire screen, which had a 4:3 physical aspect ratio (320x240). This meant that the 320x200 image, with a 16:10 logical ratio, was stretched vertically - each pixel was 20% taller than it was wide.  
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The engine now boasts a host of new features, both gameplay related and editing related, all while maintaining backward compatibility with the original engine.  
<br/>([[Aspect ratio|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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<br/>([[Eternity Engine|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
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Revision as of 05:51, 1 January 2022

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Featured article - January 2022

Eternityengine-vapordemo.png

Eternity Engine

The Eternity Engine is a GPL source port maintained by James "Quasar" Haley and Stephen "SoM" McGranahan. It was originally meant to power the Eternity total conversion, but after the project went on hiatus, eventually being cancelled on the 15th of June 2006, the engine became the prime focus. The engine is based on Smack My Marine Up (SMMU) by Simon "Fraggle" Howard and was initially released on January 8, 2001.

The engine now boasts a host of new features, both gameplay related and editing related, all while maintaining backward compatibility with the original engine.
(read more) (feature nominations)

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