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Difference between revisions of "Entryway"

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===[[Eternity Engine]]===
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===[[Mordeth]]===
The '''Eternity Engine''' is a GPL source port maintained by James "Quasar" Haley and Stephen "SoM" McGranahan. It was originally meant to power the Eternity total conversion, but after the project went on hiatus, eventually being cancelled on the 15th of June 2006, the engine became the prime focus. The engine is based on Smack My Marine Up (SMMU) by Simon "Fraggle" Howard and was initially released on January 8, 2001.
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'''Mordeth''' is a Doom II partial conversion by Gaston Lahaut (Mordeth). Its first episode "The City of Babel" containing six levels and some custom enemies was released on February 22, 1997. Additional episodes are still under active development and the finished project will use the Eternity Engine.
  
The engine now boasts a host of new features, both gameplay related and editing related, all while maintaining backward compatibility with the original engine.  
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Mordeth was listed on Doomworld's Top 10 Infamous WADs due to its remaining episodes taking a very long time to materialize along with a significant project personnel turnover rate. As a high profile incomplete project with the longest wait in the Doom community, the Cacowards' Mordeth Award was named after it.  
<br/>([[Eternity Engine|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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<br/>([[Mordeth|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
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Revision as of 03:36, 1 February 2022

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Featured article - February 2022

Mordeth.png

Mordeth

Mordeth is a Doom II partial conversion by Gaston Lahaut (Mordeth). Its first episode "The City of Babel" containing six levels and some custom enemies was released on February 22, 1997. Additional episodes are still under active development and the finished project will use the Eternity Engine.

Mordeth was listed on Doomworld's Top 10 Infamous WADs due to its remaining episodes taking a very long time to materialize along with a significant project personnel turnover rate. As a high profile incomplete project with the longest wait in the Doom community, the Cacowards' Mordeth Award was named after it.
(read more) (feature nominations)

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