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Difference between revisions of "Entryway"

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===[[Mordeth]]===
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===[[Sega Saturn|Doom for Sega Saturn]]===
'''Mordeth''' is a Doom II partial conversion by Gaston Lahaut (Mordeth). Its first episode "The City of Babel" containing six levels and some custom enemies was released on February 22, 1997. Additional episodes are still under active development and the finished project will use the Eternity Engine.
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'''Doom for Sega Saturn''' was released for the Sega Saturn video game console, published in North America and Europe by GT Interactive, on March 26, 1997. This version was a port of the PlayStation version and was developed by Rage Software. As such, it features maps from both Ultimate Doom and Doom II, with the extra levels and sound design of the PlayStation version.
  
Mordeth was listed on Doomworld's Top 10 Infamous WADs due to its remaining episodes taking a very long time to materialize along with a significant project personnel turnover rate. As a high profile incomplete project with the longest wait in the Doom community, the Cacowards' Mordeth Award was named after it.  
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Due to a rushed release and various problems with the Saturn console, which lacked extensive support for high-level language programming, had poor library support in its development kit, had idiosyncratic 3D graphics, and was difficult to program due to its parallel co-processor design, this port is notorious for its poor frame rate.  
<br/>([[Mordeth|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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<br/>([[Sega Saturn|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
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Revision as of 07:38, 1 March 2022

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Featured article - March 2022

Saturndoom.jpg

Doom for Sega Saturn

Doom for Sega Saturn was released for the Sega Saturn video game console, published in North America and Europe by GT Interactive, on March 26, 1997. This version was a port of the PlayStation version and was developed by Rage Software. As such, it features maps from both Ultimate Doom and Doom II, with the extra levels and sound design of the PlayStation version.

Due to a rushed release and various problems with the Saturn console, which lacked extensive support for high-level language programming, had poor library support in its development kit, had idiosyncratic 3D graphics, and was difficult to program due to its parallel co-processor design, this port is notorious for its poor frame rate.
(read more) (feature nominations)

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