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Difference between revisions of "Entryway"

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===[[Sega Saturn|Doom for Sega Saturn]]===
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===[[2015 Doom source data release]]===
'''Doom for Sega Saturn''' was released for the Sega Saturn video game console, published in North America and Europe by GT Interactive, on March 26, 1997. This version was a port of the PlayStation version and was developed by Rage Software. As such, it features maps from both Ultimate Doom and Doom II, with the extra levels and sound design of the PlayStation version.
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In April 2015, John Romero released a large amount of Doom development assets on the Doomworld Forums, much of it previously unseen. His first release was the Objective-C source code to DoomEd, the original editor used by id Software's level designers to create the levels for Doom, as well as other Doom engine games. He followed this 30 minutes later by releasing the sources to the Doom, Ultimate Doom, and Doom II maps. A third release contained a large number of Doom's textures and graphics from Doom's development, many of which had been cut from the final game.
 
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<br/>([[2015 Doom source data release|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
Due to a rushed release and various problems with the Saturn console, which lacked extensive support for high-level language programming, had poor library support in its development kit, had idiosyncratic 3D graphics, and was difficult to program due to its parallel co-processor design, this port is notorious for its poor frame rate.  
 
<br/>([[Sega Saturn|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
 
  
 
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Revision as of 02:52, 1 April 2022

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Featured article - April 2022

MAP01 original start.png

2015 Doom source data release

In April 2015, John Romero released a large amount of Doom development assets on the Doomworld Forums, much of it previously unseen. His first release was the Objective-C source code to DoomEd, the original editor used by id Software's level designers to create the levels for Doom, as well as other Doom engine games. He followed this 30 minutes later by releasing the sources to the Doom, Ultimate Doom, and Doom II maps. A third release contained a large number of Doom's textures and graphics from Doom's development, many of which had been cut from the final game.
(read more) (feature nominations)

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