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(Featured article for August)
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{{HeadingA|About DoomWiki.org|3px 0 10px 0}}
 
{{HeadingA|About DoomWiki.org|3px 0 10px 0}}
  
The '''[[Doom Wiki]]''' is an extensive community effort to document everything related to [[id Software]]'s masterpiece games [[Doom]] and [[Doom II]], other [[games]] based on the [[Doom engine]], [[Doom 3]], [[Doom (2016)]], [[Doom Eternal]], and more. We have created 42141
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The '''[[Doom Wiki]]''' is an extensive community effort to document everything related to [[id Software]]'s masterpiece games [[Doom]] and [[Doom II]], other [[games]] based on the [[Doom engine]], [[Doom 64]], [[Doom 3]], [[Doom (2016)]], [[Doom Eternal]], and more. We have created '''{{NUMBEROFARTICLES}}''' articles to date. {{Statistics}}
articles to date. {{Statistics}}
 
  
 
This site is a [[wiki]], so everyone is encouraged to create and edit articles. New contributors should read our [[Doom Wiki:FAQ|FAQ]] first. If this is your first time using a wiki, be sure to check out the [[m:Help:Editing|basic editing instructions]] as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the [[Doom Wiki:Central Processing|Central Processing]] discussion board.
 
This site is a [[wiki]], so everyone is encouraged to create and edit articles. New contributors should read our [[Doom Wiki:FAQ|FAQ]] first. If this is your first time using a wiki, be sure to check out the [[m:Help:Editing|basic editing instructions]] as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the [[Doom Wiki:Central Processing|Central Processing]] discussion board.
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* [[Doom II]], [[Final Doom]], [[Master Levels for Doom II|Master Levels]], [[No Rest for the Living]]
 
* [[Doom II]], [[Final Doom]], [[Master Levels for Doom II|Master Levels]], [[No Rest for the Living]]
 
* [[Doom 64]], [[Sony PlayStation|PSX Doom]], [[Atari Jaguar|Jaguar Doom]], and [[:Category:Commercial ports|others]]...
 
* [[Doom 64]], [[Sony PlayStation|PSX Doom]], [[Atari Jaguar|Jaguar Doom]], and [[:Category:Commercial ports|others]]...
* [[Doom 3]], [[Doom 3: Resurrection of Evil|Resurrection of Evil]], [[Doom 3: BFG Edition|BFG Edition]], [[The Lost Mission]]
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* [[Doom 3]], [[Doom 3: Resurrection of Evil|Resurrection of Evil]], [[Doom 3: BFG Edition|BFG Edition]], [[The Lost Mission]], [[Doom 3: VR Edition]]
 
* [[Doom (2016)]], [[Doom VFR]]
 
* [[Doom (2016)]], [[Doom VFR]]
* [[Doom Eternal]], [[The Ancient Gods, Part One]]
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* [[Doom Eternal]]; [[The Ancient Gods, Part One]]; [[The Ancient Gods, Part Two]]
 
</div></div>
 
</div></div>
  
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* [[Hacx]], [[Harmony]], [[Urban Brawl]]
 
* [[Hacx]], [[Harmony]], [[Urban Brawl]]
 
* [[Freedoom]], [[Blasphemer]], [[Zauberer]]
 
* [[Freedoom]], [[Blasphemer]], [[Zauberer]]
* [[Doom RPG]], [[Doom II RPG]], [[Doom Resurrection (iPhone)|Doom Resurrection]]
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* [[Doom RPG]], [[Doom II RPG]], [[Doom Resurrection (iPhone)|Doom Resurrection]], [[Mighty Doom]]
 
* [[Commercial games|All games...]]
 
* [[Commercial games|All games...]]
 
* [[id Software]], [[Raven Software]], [[Rogue Entertainment]]
 
* [[id Software]], [[Raven Software]], [[Rogue Entertainment]]
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* [[Fan-made Doom games]]
 
* [[Fan-made Doom games]]
 
* The [[idgames archive]]
 
* The [[idgames archive]]
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* [[Indie games]]
 
* [[:Category:People|People]] and [[Quotes]]
 
* [[:Category:People|People]] and [[Quotes]]
 
* [[Speedmapping]]
 
* [[Speedmapping]]
 
* [[Speedrun]]ning
 
* [[Speedrun]]ning
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* [[Texture packs]]
 
* [[:Category:Modifications|WADs and mods]]
 
* [[:Category:Modifications|WADs and mods]]
 
* [[Websites]], [[Forum]]s, [[IRC]]
 
* [[Websites]], [[Forum]]s, [[IRC]]
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
* [[Automap]]
 
* [[Automap]]
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* [[Bot]]s
 
* [[Cheat]] codes
 
* [[Cheat]] codes
 
* [[Easter egg]]s
 
* [[Easter egg]]s
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<!-- ********** Start of right-column - help, stuff to do, new articles - 300px width -->
 
<!-- ********** Start of right-column - help, stuff to do, new articles - 300px width -->
 
<div id="frontpage-column-right">
 
<div id="frontpage-column-right">
{{HeadingB|Featured article - January 2021|3px 0 10px 0}}
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{{HeadingB|Featured article - August 2022|3px 0 10px 0}}
[[File:Duke Nukem 3D box.png|right|100px]] <!-- usual size: 110px -->
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[[File:Trinity.png|right|110px]] <!-- usual size: 110px -->
===[[Duke Nukem 3D]]===
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===[[The Unholy Trinity]]===
'''Duke Nukem 3D''' is a first-person shooter developed by 3D Realms and released by GT Interactive Software on January 29, 1996. It is a sequel to the platform games Duke Nukem and Duke Nukem II, published by 3D Realms. The story features the protagonist Duke Nukem fighting against an alien race. Along with ''Wolfenstein 3D'' and ''Doom'', Duke Nukem 3D is considered responsible for popularizing first-person shooters.
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'''The Unholy Trinity''', or '''Trinity College''', is a single-level PWAD designed by Steve McCrea, Simon Wall, and Elias Papavassilopoulos. As part of their 10 Years of Doom feature, Doomworld named it one of the ten best WADs of 1994.
<br/>([[Duke Nukem 3D|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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This map uses a large number of custom textures to create striking "photorealistic" buildings and courtyards, modeled on the real Trinity College in Cambridge, England. It also features an original animation sequence and a replacement music track, which is a partial rendition of "Toccata and Fugue in D Minor" by Johann Sebastian Bach.
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Trinity was originally released on August 22, 1994 (as "trinity.wad"). A second version ("trinity2.wad") was issued September 4, 1994 to fix a bug involving texture patches.
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<br/>([[The Unholy Trinity|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
{{HeadingB|Guides and Tutorials|10px 0 10px 0}}
 
{{HeadingB|Guides and Tutorials|10px 0 10px 0}}
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* [[:Category:Articles with unsourced statements|Add citations to articles]]
 
* [[:Category:Articles with unsourced statements|Add citations to articles]]
 
* Add information on [[Hacx]] [[Hacx#Levels|levels]], [[Hacx#Items|items]] and [[Hacx#Weapons|weapons]]
 
* Add information on [[Hacx]] [[Hacx#Levels|levels]], [[Hacx#Items|items]] and [[Hacx#Weapons|weapons]]
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* Add information, screenshots and statistics on [[Doom 64]] [[Doom_64#Weapons|weapons]] and items
 
* Add to [[:Category:Stubs|article stubs]]
 
* Add to [[:Category:Stubs|article stubs]]
 
* [[:Category:Cleanup|Clean up articles]]
 
* [[:Category:Cleanup|Clean up articles]]

Revision as of 02:51, 1 August 2022

About DoomWiki.org

The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 64, Doom 3, Doom (2016), Doom Eternal, and more. We have created 18,161 articles to date.

This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.

See the news board to read and post news about ongoing or upcoming events in the Doom universe.

Atlas

Trivia

Did you know that Knee-Deep in the Dead contains exactly 100 rockets?

(More trivia...)

Featured article - August 2022

Trinity.png

The Unholy Trinity

The Unholy Trinity, or Trinity College, is a single-level PWAD designed by Steve McCrea, Simon Wall, and Elias Papavassilopoulos. As part of their 10 Years of Doom feature, Doomworld named it one of the ten best WADs of 1994.

This map uses a large number of custom textures to create striking "photorealistic" buildings and courtyards, modeled on the real Trinity College in Cambridge, England. It also features an original animation sequence and a replacement music track, which is a partial rendition of "Toccata and Fugue in D Minor" by Johann Sebastian Bach.

Trinity was originally released on August 22, 1994 (as "trinity.wad"). A second version ("trinity2.wad") was issued September 4, 1994 to fix a bug involving texture patches.
(read more) (feature nominations)

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