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{{HeadingA|About DoomWiki.org|3px 0 10px 0}}
 
{{HeadingA|About DoomWiki.org|3px 0 10px 0}}
  
The '''[[Doom Wiki]]''' is an extensive community effort to document everything related to [[id Software]]'s masterpiece games [[Doom]] and [[Doom II]], other [[games]] based on the [[Doom engine]], [[Doom 3]], [[Doom (2016)]], [[Doom Eternal]], and more. We have created '''{{NUMBEROFARTICLES}}''' articles to date. {{Statistics}}
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The '''[[Doom Wiki]]''' is an extensive community effort to document everything related to [[id Software]]'s masterpiece games [[Doom]] and [[Doom II]], other [[games]] based on the [[Doom engine]], [[Doom 64]], [[Doom 3]], [[Doom (2016)]], [[Doom Eternal]], and more. We have created '''{{NUMBEROFARTICLES}}''' articles to date. {{Statistics}}
  
 
This site is a [[wiki]], so everyone is encouraged to create and edit articles. New contributors should read our [[Doom Wiki:FAQ|FAQ]] first. If this is your first time using a wiki, be sure to check out the [[m:Help:Editing|basic editing instructions]] as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the [[Doom Wiki:Central Processing|Central Processing]] discussion board.
 
This site is a [[wiki]], so everyone is encouraged to create and edit articles. New contributors should read our [[Doom Wiki:FAQ|FAQ]] first. If this is your first time using a wiki, be sure to check out the [[m:Help:Editing|basic editing instructions]] as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the [[Doom Wiki:Central Processing|Central Processing]] discussion board.
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* [[Fan-made Doom games]]
 
* [[Fan-made Doom games]]
 
* The [[idgames archive]]
 
* The [[idgames archive]]
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* [[Indie games]]
 
* [[:Category:People|People]] and [[Quotes]]
 
* [[:Category:People|People]] and [[Quotes]]
 
* [[Speedmapping]]
 
* [[Speedmapping]]
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[[File:Aspect Ratio Mona Lisa.png|right|110px]] <!-- usual size: 110px -->
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[[File:Trinity.png|right|110px]] <!-- usual size: 110px -->
===[[Aspect ratio]]===
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===[[The Unholy Trinity]]===
'''Aspect ratio''' is a term which refers to the ratio between the width and height of a logical frame buffer, called the logical aspect ratio, or a physical video display device, called the physical aspect ratio.
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'''The Unholy Trinity''', or '''Trinity College''', is a single-level PWAD designed by Steve McCrea, Simon Wall, and Elias Papavassilopoulos. As part of their 10 Years of Doom feature, Doomworld named it one of the ten best WADs of 1994.
  
Vanilla Doom ran only in a tweaked VGA "Mode Y" 320x200 video mode. On properly configured CRT monitors, which were the only widely available and inexpensive consumer display device for computers at the time, this video mode took up the entire screen, which had a 4:3 physical aspect ratio (320x240). This meant that the 320x200 display, with a 16:10 logical ratio, was stretched vertically - each pixel was 20% taller than it was wide.  
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This map uses a large number of custom textures to create striking "photorealistic" buildings and courtyards, modeled on the real Trinity College in Cambridge, England. It also features an original animation sequence and a replacement music track, which is a partial rendition of "Toccata and Fugue in D Minor" by Johann Sebastian Bach.
<br/>([[Aspect ratio|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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Trinity was originally released on August 22, 1994 (as "trinity.wad"). A second version ("trinity2.wad") was issued September 4, 1994 to fix a bug involving texture patches.
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<br/>([[The Unholy Trinity|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
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* [[:Category:Articles with unsourced statements|Add citations to articles]]
 
* [[:Category:Articles with unsourced statements|Add citations to articles]]
 
* Add information on [[Hacx]] [[Hacx#Levels|levels]], [[Hacx#Items|items]] and [[Hacx#Weapons|weapons]]
 
* Add information on [[Hacx]] [[Hacx#Levels|levels]], [[Hacx#Items|items]] and [[Hacx#Weapons|weapons]]
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* Add information, screenshots and statistics on [[Doom 64]] [[Doom_64#Weapons|weapons]] and items
 
* Add to [[:Category:Stubs|article stubs]]
 
* Add to [[:Category:Stubs|article stubs]]
 
* [[:Category:Cleanup|Clean up articles]]
 
* [[:Category:Cleanup|Clean up articles]]

Revision as of 02:51, 1 August 2022

About DoomWiki.org

The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 64, Doom 3, Doom (2016), Doom Eternal, and more. We have created 18,178 articles to date.

This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.

See the news board to read and post news about ongoing or upcoming events in the Doom universe.

Atlas

Trivia

Did you know that in Doom version 1.0 map E1M4: Command Control contained a swastika-shaped structure?

(More trivia...)

Featured article - August 2022

Trinity.png

The Unholy Trinity

The Unholy Trinity, or Trinity College, is a single-level PWAD designed by Steve McCrea, Simon Wall, and Elias Papavassilopoulos. As part of their 10 Years of Doom feature, Doomworld named it one of the ten best WADs of 1994.

This map uses a large number of custom textures to create striking "photorealistic" buildings and courtyards, modeled on the real Trinity College in Cambridge, England. It also features an original animation sequence and a replacement music track, which is a partial rendition of "Toccata and Fugue in D Minor" by Johann Sebastian Bach.

Trinity was originally released on August 22, 1994 (as "trinity.wad"). A second version ("trinity2.wad") was issued September 4, 1994 to fix a bug involving texture patches.
(read more) (feature nominations)

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