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48 bytes added, 15:40, 1 October 2022
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match article change re. medal(s)
* [[Fan-made Doom games]]
* The [[idgames archive]]
* [[Indie games]]
* [[:Category:People|People]] and [[Quotes]]
* [[Speedmapping]]
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{{HeadingB|Featured article - April October 2022|3px 0 10px 0}}[[File:MAP01 original startRomero Limelight Interior.pngjpg|right|110px100px]] <!-- usual size: 110px -->===[[2015 Doom source data II releaseparty]]===In April 2015, John Romero released a large amount of The '''Doom development assets on the Doomworld Forums, much of it previously unseen. His first II release was the Objective-C source code to DoomEdparty''', also called the original editor used by id Software's level designers to create the levels for Doom''Doomsday party''', as well as other Doom engine games. He followed this 30 minutes later by releasing the sources to the Doomwas an event held at The Limelight night club in New York City on October 10, Ultimate Doom1994, and the official release date of Doom II maps(though the game had become generally available as of September 30). A third release contained Invitations were open to a large limited number of Doomadult members of the public from September 23 until September 28 at midnight. The event was id Software's textures and graphics from first official release party. The event included a Doom's developmentII deathmatch tournament, many of which had been cut from with four-player matches in the final Deathmatch 2.0 gamemode. Awards were given, including a series of golden medals.<br/>([[2015 Doom source data II releaseparty|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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